|
Post by Badly-Drawn Manchild on Aug 29, 2011 22:00:03 GMT
I find I can't play either Sonic 3 or Sonic & Knuckles by themselves these days. I always play them combined, the way they were meant to be played.
|
|
|
Post by Mambo's Here! Look Busy! on Aug 29, 2011 22:34:12 GMT
I remember not being too happy that for the bosses, Knuckles scenes and for Invincibility, Sonic and Knuckles music was used throughout S3&K. I preferred the Sonic 3 music. I mean BA NA! NA NA NA! BA NA! *kkcck* C'mon! was so much cooler than just the "you're in mild peril" music used for the Act 1 bosses.
|
|
|
Post by ShayMay on Aug 29, 2011 22:49:04 GMT
Yeah, the DA DUM DA DA DUM DA DUM DUM *squckckthy* COME ON was better than Sonic and Knuckles miniboss theme, to me. However, I do prefer S&K's invincibility music.
|
|
|
Post by Alex on Aug 29, 2011 23:03:58 GMT
Would have been nice if they'd included an option to switch between the two sets. Then again, since I've barely ever played Sonic 3 alone anyway, I can't say I've really felt like I've been missing anything.
|
|
|
Post by L. T. Dangerous on Aug 29, 2011 23:31:32 GMT
What's weird is the S&K act one boss music is actually in Sonic 3. If you hold your head underwater fighting Robotnik in HydroCity until the drowning music starts, then get some air it'll switch to the S&K tune. I remember one magazine compared it to a James Bond sounding tune at the time, obviously unaware of what it'd become.
|
|
|
Post by Arch on Aug 30, 2011 10:44:55 GMT
Sonic Drift and Sonic Drift 2, 1994-1995, Game Gear These both go together because there's not a massive difference and because SD1 is terrible. Despite not being released outside Japan until Sonic Mega Collection or something, Sonic Drift is Sonic's first venture into racing (other than Waku Waku Patrol Car which isn't really racing but you're in a car dammit) (other than Sonic 2 and Sonic 3's competition modes oh never mind). It's pretty simplistic, with the player controlling Sonic, Tails, Amy or Robotnik - what, no knuckles? - through six circuits based on Sonic 1. The game's easy as anything due to the CPU not really caring, but it's annoying when you have to use a power-up straight away. So, Sonic Drift 2 improves things drastically, with a roster of seven characters, eighteen new levels and an actual challenge. The enemy will now actually try and win races, although you also have to contend with odd rubber-band physics - not sure if better. The tracks themselves are much better, some not even circuits to mix it up. While some of the levels are taken from Sonic 2 and 3, some are original, which is nice I guess. Not much to say about Sonic Drift, it's a racing game for a handheld console, the second scoring pretty badly in STC. This whole genre will be done better by Sonic R, Sonic Adventure/2's race modes, Sonic Riders and Sonic & Sega All-Star Racing. Oh, Olympics Dream Race. Yeah, it's a start, anyway.
|
|
|
Post by madhair60 on Aug 30, 2011 11:10:34 GMT
Garbage.
|
|
|
Post by ShayMay on Aug 30, 2011 11:20:18 GMT
Drift 1 is unplayably crap. Drift 2 is just dull.
AND THAT'S WHY SONIC DRIFT SUCKS
|
|
|
Post by Alex on Aug 30, 2011 14:27:52 GMT
The only half-decent racing game involving Sonic was the Sega All-Stars Racing a couple years ago. Everything else is complete and utter tosh.
|
|
|
Post by Nam on Aug 30, 2011 15:59:29 GMT
It's an amusing distraction for a few minutes if you're desperate, but like every racing game from the sixteen bit era and before, it has aged really badly.
The weapons are poor, and especially in the first one, it's really hard to tell what they actually do. One thing I did like is that each car (at least in the second one) had it's own unique weapon that cost rings. I think Metal sonic had a ridiculously long boost, but it cost 1.5 times as many rings as every other characters
|
|
|
Post by Juliett. Bravo. Alfa. on Aug 30, 2011 18:38:51 GMT
Wasn't Sonic Drift only released in Japan and before Sonic 3? Hence no Knuckles and Fang.
|
|
|
Post by madhair60 on Aug 30, 2011 18:48:19 GMT
every racing game from the sixteen bit era and before [...] has aged really badly. I can think of several that still play wonderfully, unless you specifically mean viewed-from-behind racers. Even then, I can name a handful.
|
|
|
Post by Nam on Aug 30, 2011 19:45:43 GMT
I was actually thinking of the from-behind ones. Things such as Micro Machines work well, because they don't try to be realistic, and make the most of the capabilities, rather than trying and failing to exceed the severely limited tech.
I'm sure there are good 16 bit and 8 bit racers, but none I can think of.
|
|
|
Post by Arch on Aug 30, 2011 19:47:20 GMT
Wasn't Sonic Drift only released in Japan and before Sonic 3? Hence no Knuckles and Fang. Apparently so, now I read it. Had no idea that Sonic 3 was out so late in Japan. Could've had Metal Sonic, but I can see why not.
|
|
|
Post by L. T. Dangerous on Aug 30, 2011 19:47:47 GMT
I'm sure there are good 16 bit and 8 bit racers, but none I can think of.
|
|
|
Post by Nam on Aug 30, 2011 19:51:25 GMT
Considering I had to get the name of that game from looking in the url link, no I definately wasn't thinking of it.
And Cal, sat next to me say it and said "is that Wipeout?" which just shows the level of perception we're dealing with with regards to 8 and 16bit racers in this house.
|
|
|
Post by Samface on Aug 30, 2011 19:52:10 GMT
Both Sonic Drifts are so bad they made Hitler cry. True facts.
|
|
|
Post by ShayMay on Aug 30, 2011 21:29:51 GMT
I'm sure there are good 16 bit and 8 bit racers, but none I can think of. Both Sonic Drifts are so bad they made Hitler cry. True facts. Nah, that was 'cos Rory told him to shut up, punched him in the face, and put him in a cupboard.
|
|
|
Post by Arch on Aug 31, 2011 11:06:03 GMT
Knuckles' Chaotix, 1995 - 32X I remember the feeling of seeing this for the first time in STC's Review Zone. The backgrounds were so colourful, the "action" sounded intuitive and the characters consisted of some "awesomely"-designed heroes that had just started in an STC series of their own. But, of course, I wasn't to play it for nearly another ten years, playing as Team Chaotix in Heroes before their original debut. Eventually (through nefarious means, who's got a 32X?), I played "Chaotix" and... well, I liked it for a while. The idea's completely far removed from every other Sonic game - not least because Sonic isn't playable. Choose from Knuckles, Mighty and new characters Charmy, Espio and Vector, select a partner from those five or Heavy and Bomb (if you're unlucky or cack-handed) and rush through 25 levels with the times of day cycling. Sounds good to start with, right? Even the link-ring system that is introduced in the game is nice for a while, allowing you to pull off all sorts of elastic stunts, but it's more frustrating than rewarding. Rushing through the expansive Zones is also good for a while, but then you notice that nothing really wants to kill you. Like Sonic CD (which, apparently, is made by much of the same team), there are hardly any Badniks to bop as if you twist left and right, backwards and forwards. Ones you do find aren't particularly deadly and will only hurt you if you run really fast into them - which you will do a lot. Most of the challenge is reaching higher platforms, but that doesn't constitute as a varied test throughout the whole game. To reach one of the five Zones, you have to throw your character (or just jump on, boring) at some pinball random selecter thing which chooses the level for you. This is rubbish. I suppose it is better than playing through 5 acts of Botanical Base before moving on, though. Levels themselves aren't really worthy of going into detail as they're all pretty similar. Only note-worthy areas are Amazing Arena for being an utter mess and Marina Madness for looking quite nice, for what it is. The tubular Special Stage is, by far, the most interesting part of the game. You get to walk on all six walls as you go, trying to collect the blue balls (I think?) without falling into the many holes. This last bit is extremely hard to judge when you jump, so you might fall in a lot if you're as rubbish as me. Despite that, I love to keep going back for more. Bonus Stage of falling towards lots of blocks is fun too, but much harder to judge what you're doing. Better than Sonic Advance 1's falling Special, anyway. This game just isn't fun enough to warrant getting to the end of its massive Zone list. It's all the same. Fun to play for a few levels, maybe switching between characters but even that's tedious.
|
|
|
Post by Samface on Aug 31, 2011 11:43:10 GMT
Never played it, always kind of wanted to.
I have contributed to this thread.
|
|
|
Post by Beeth on Aug 31, 2011 11:50:03 GMT
Nobody in the known world has played this game. At least not legally. Fact. Anyone who says they have is either a liar or badly financially inclined.
|
|
|
Post by Nam on Aug 31, 2011 11:59:38 GMT
I played it once. A long time ago, all the way back in the distant year of two thousand and two, via a ROM on a friends computer. It was weird, and due to my inexperience with ROM controls, I was pretty crap at it. Never downloaded it to try it for myself, always considered it, then never found it anywhere where I wouldn't end up with tonnes of dodgy viruses for trying to get it.
Shame it was never on Gems collection, would've A) made that collection a bit more worthwhile, and B) explained why that page of art for it exists in the gallery.
|
|
|
Post by Alex on Aug 31, 2011 12:35:32 GMT
A broken, unfinished, expanded tech demo dumped on a system no-one in their right mind owned, with some interesting concepts, but let down by the game being almost unplayably awful.
Aside from the console bit, it's pretty much the exact same as Sonic 2006 - which just goes to show that Sega just never learns. Or at least, they didn't while Naka was helming the Sonic ship.
|
|
|
Post by madhair60 on Aug 31, 2011 17:42:29 GMT
Awful game, has no levels. I mean, it has areas you can run around in, but nothing distinguishes any of them from each other. Good bosses, music and sound. Special stages are quite fun.
|
|
|
Post by Juliett. Bravo. Alfa. on Aug 31, 2011 19:33:02 GMT
I kinda like Chaotix, but I do feel I actually need to play it on a console rather than a PC.
I do love the special stages though.
|
|