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Post by Devo DrakeFox on Dec 26, 2009 8:47:38 GMT
Legends got the shaft, which makes it the counterpart to ZX. I never played the Legends games, but from what I've read from various sources, it's not part of the mainstream timeline of the classic, X, Zero and ZX games. Legends and Battle Network are worlds of their own.
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Post by L. T. Dangerous on Dec 26, 2009 16:06:13 GMT
Okay, this next one is an idea I've had for a while now, so it's a fairly in-depth one. I'd love to see it and, given a third part was meant to happen, I think it's a shame we'll never get it. But here are my ideas, anyway:
Eternal Champions: Battle For Time
Plot
The Dark Champion's time loop (from Challenge From the Dark Side) has led to ceaseless reversions of history and an inability to save the future. Because of this, the Eternal Champion must formulate a new plan. Though he knows he only needs one of his Champions to survive their death in order to save mankind, the Champion realises he must expend all the power he can and rescue all of his Champions. There must be one more tournament, this time to decide who will lead the Eternal Champions to victory against the Dark Champion and his forces.
But the Dark Champion is not a fool. Noticing his opposite's machinations, the Dark Champion makes preparations to find more of his own warriors. If these warriors survive their original deaths, mankind's downfall will be brought about sooner. The final battle between good and evil, light and dark is about to be waged. And planet Earth and all its inhabitants are the spoils.
Game Modes
Arcade: Select your character and fight eight Champions in a succession of fights. After this, you must fight a dark double of yourself created by the Dark Champion, then the final boss (either the Eternal Champion or the Dark Champion, depending on your character). The standard fighting game mode.
Adventure: Of which more details below.
Xbox LIVE/PlayStation Network/WiiConnect 24: Online fighting.
Summon A Champion: The game's character creation mode, necessary to play two of the chapters of Adventure mode. Created characters can also be used in Arcade mode and online.
Training: As you'd expect.
Eternal Classics: Complete Arcade as all nine original characters to unlock Eternal Champions. Then, complete Arcade with the new characters from Challenge from the Dark Side to unlock that game. Complete Arcade on Extreme difficulty as Larcen to unlock Chicago Syndicate. Complete Arcade on Extreme difficulty as Shadow to unlock X-Perts.
Bonuses: Unlocked music, concept art and STC comic pages and covers. Character bios and endings would also be found here.
Options: Obvious.
Adventure Mode
The real meat of the game. Various chapters of differing length unlock recounting the adventures of the Eternal Champions. It would play like Mortal Kombat: Deception's Konquest mode, with adventure fields interspersed with side-on fighting, though the adventure fields would have an element of combat too, similar to Batman: Arkham Asylum. The chapters would be as follows:
-Death Isn't Forever: Game version of the origin story as seen in the Eternal Champions STC special, with minor tweaks made for the sake of keeping things in line with the game's plot. -Secrets of the Bio-Key: Game adaptation of the first STC strip -Larcen's Revenge: Based on the second STC strip -Reality Check: Shadow and RAX's mission from the special. -The Cyber Warriors: Based on the first Adventure Gamebook. You play as your created character. All 300 of the original "pages" of the Gamebook are represented here, and your actions determine your fate. Clearing all 300 pages results in a special reward. -Brains and Brawls: A short and light-hearted chapter based on Slash and Xavier's strip from the special. -Citadel of Chaos: Based on the second Adventure Gamebook. Same set-up as The Cyber Warriors. -The Final Battle: A huge epic of a story where you play as all the Champions, good and evil. Details the story of the Dark Champion's final defeat as Shadow leads the Champions to victory against him. Mankind is saved in the process and the Champions are returned to their own times, their deaths evaded, until such a time as the Eternal Champion may need them again...
Characters
All the old characters would return, of course. Even the joke characters and animal characters. There'd be a whole bunch of new characters from across the world and from throughout time. As for new characters, this time, there'd be more evil characters out to sabotage the Eternal Champion's plan in the name of the Dark Champion. A character's allignment would determine their final fight in Arcade mode. I mean, I can't imagine what characters they'd come up with but there we go. Some of the STC/Gamebook characters would have to be playable, I'm sure.
Each character would have at least two costumes with at least two palettes each.
Fighting
Obviously the original game never succeeded because it just wasn't as good as its competitors. Though it was improved for the sequel, there are even more excellent fighting games on the market, so obviously a total engine overhaul would be necessary. There'd be all the usual online modes, too.
Things to keep would include the equilibrium meter and insults and the secret killing moves. The stage kills would work in the same way as MKD's stage fatalities, though they could only be activated in the final round of a fight (round 1, 3, 5, 7, 9, etc, depending on what the player chose in the options). Dark Champion Cinekills would remain in the game. After winning the match, the Eternal Champion or Dark Champion (depending on your allignment) will appear and say "Do you show mercy?". This is where you could perform a character specific killing move or just knock your opponent down. Showing mercy would net you more points if you're playing as a hero and especially if you defeated another hero. Villains would get more points for killing their opponents. In either instance, kill moves would unlock certain bonus items.
So, uh, yeah. I would like this.
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Post by Baron Canier on Dec 26, 2009 21:33:01 GMT
I never played the Legends games, but from what I've read from various sources, it's not part of the mainstream timeline of the classic, X, Zero and ZX games. I called it the 'counterpart' because it's the other series to have gotten cancelled before finishing. Legends is in the same timeline as Classic etc., it occurs in something like 10,0XX, though this info was only released a few years ago.
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Post by WinterFlames on Dec 26, 2009 22:41:33 GMT
Legends 3. I can dream.
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Post by Devo DrakeFox on Dec 28, 2009 14:33:30 GMT
I never played the Legends games, but from what I've read from various sources, it's not part of the mainstream timeline of the classic, X, Zero and ZX games. I called it the 'counterpart' because it's the other series to have gotten cancelled before finishing. Legends is in the same timeline as Classic etc., it occurs in something like 10,0XX, though this info was only released a few years ago. Oh, ah seeee! Not that it matters as I don't have a Playstation, and finding the game will be like digging for gold.
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Post by Mecha HMS on Dec 29, 2009 2:17:26 GMT
Dynamite Headdy 2 Sparkster 3 (Rocket Knight adventure) Sonic Chronicles 2 Yugioh Duelist Of The Roses 2 (Gameplay featuring Synchros) Klonoa 3 Crisis Core 2 (basically from Clouds POV)
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Post by Pombar on Dec 29, 2009 12:15:14 GMT
Sparkster 3 (Rocket Knight adventure) Dude
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Post by Blizz on Dec 29, 2009 12:39:02 GMT
I think Chronicles 2 is already being worked on......
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Post by Devo DrakeFox on Dec 29, 2009 13:47:46 GMT
I think Chronicles 2 is already being worked on...... If I have a job and a reasonable amount of money to burn by the time it's out, I'll be getting a DSi.
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Post by Pombar on Dec 30, 2009 1:52:35 GMT
At this point, I'd still recommend a DS Lite over a DSi. There's nothing on the download service now or in the forseeable future that's better than the GBA library you get access to via the DS Lite. Or, if you simply must have the newest edition or whatnot, the DS XL will be on the way soon.
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Post by L. T. Dangerous on Dec 30, 2009 14:42:43 GMT
Or, if you simply must have the newest edition or whatnot, the DS XL will be on the way soon. I was under the impression the DS XL, being as large as a tree, was for ham-fisted mutants and half-blind elderly people. Because, as Nintendo know, all old people have a keen interest in video gaming.
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Post by Alex on Dec 30, 2009 14:51:42 GMT
Because the original brick of a Gameboy was only for mutants and old people, right?
The larger screen and buttons are helpful for older people, yes - and came about because those people made the point that it would be better (it may be pretty niche here - but in Japan, thems old people are all about Nintendo). But, frankly, I'm no ham-fisted mutant, and the DS Lite's size gets pretty difficult to work with if you're playing for any longer than an hour or so - although I wont be getting the XL, mostly on the factor of losing the portability aspect, I can definitely see the appeal for others.
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Post by L. T. Dangerous on Dec 30, 2009 15:47:58 GMT
Well, I was just going by what I've read about its target audience. The original Game Boy, as with the Game Gear, wasn't exactly big by design, though, the technology was a bit [censored] at the time. The Game Boy Pocket was probably more what they wanted to do in the first place.
Maybe I'm just tired of Nintendo re-releasing the GBA/DS with slight aesthetic changes and charging £90 a time with only a few months between versions some times. It's cynical, it's tight, it's unoriginal and it's [censored].
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Post by Alex on Dec 30, 2009 15:55:18 GMT
Each iteration of the DS has had a year+ between releases. There have been a fair few (but only one more than the GBA [and the same amount as the PSP] - and that's the XL, which is more like the Gameboy Pocket to the Gameboy... in reverse) - but there's been plenty of time between each release, and really, only the DS Lite has been the "must upgrade" one.
The DSi may well come into its own in the years down the line if someone finally gets their finger out and starts putting out a wealth of DSi exclusives taking advantage of the extra power within it - but with a completely new follow-up to the DS reportedly in the works with Nintendo working with NVidia - that's probably not going to happen.
If people keep shelling out full price to pick up the newest iteration, that's their fault - not Nintendo's.
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Post by madhair60 on Dec 30, 2009 20:39:08 GMT
Rayman's on the DSiWare. As a result DSiWare is redeemed
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Post by Moo on Dec 30, 2009 21:35:02 GMT
Or, if you simply must have the newest edition or whatnot, the DS XL will be on the way soon. I was under the impression the DS XL, being as large as a tree, was for ham-fisted mutants and half-blind elderly people. Because, as Nintendo know, all old people have a keen interest in video gaming. Ive seen a lot of 50 somethings mulling around game shops buying brain training and suduku games. I saw a fairly old lady in M&S doing her brain training while having a cuppa too. XD Where can I find out more about this so called DS XL? I have pretty wee hands, but even I find the lite a little too small to grip in a decent manner.
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Post by Alex on Dec 30, 2009 21:50:48 GMT
This is a pretty good comparison: It's out here early next year, and will probably cost a fair amount more than the DSi currently does. (Another £20 or so is expected).
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Post by Moo on Dec 30, 2009 21:55:50 GMT
Not really much thicker then? thats disapointing, since its probably the more important bit to expand.
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Post by Samface on Dec 31, 2009 12:49:12 GMT
Back on topic, how about a Fur Fighters 2? Or indeed an XBLA/PSN release of the criminally underplayed original. That'd be nice, since my copy got scratched to beggary.
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Post by projectzuel on Mar 12, 2010 23:24:20 GMT
Back on topic, how about a Fur Fighters 2? Or indeed an XBLA/PSN release of the criminally underplayed original. That'd be nice, since my copy got scratched to beggary. YES PLEASE!!! I've actually said that I will buy the console the sequel appears on BUT it seems there will be no sequel. Same with an XBLA of the original (not the stupid PS2 edition). Read the interesting GAMEStm article that recently was published: "An Xbox Live release is something that seems too trickey. Especially if we needed to change any content as we used proprietary tools for everything". Came straight from Mark Craig the gameplay designer. Other games I want to see but won't are: Ristar 2 - Sonic killed off this guy... F-Zero GX 2 - Sega made the orginal on the GC and it was fan-[censored]in-tastic but a sequel looks unlikely. Billy Hatcher 2 - I'd be more interested in this than any Sonic game...
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Post by ShayMay on Mar 13, 2010 0:17:24 GMT
Rayman's on the DSiWare. As a result DSiWare is redeemed Right, that does it. Debating whether to get a DSi. Finally decided against it. Rayman though? Whole other story. Getting one. Now. Right now. Yeah, there's a sequel I'd like to see. Rayman 4. You promised me, Murfy. You promised...
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Post by Mecha HMS on Jul 7, 2010 4:00:40 GMT
Wiz and Liz I loved this game I would love to see it be remade or even a sequel.
Banjo-Kazooie 3 (I will not accept Nuts and Bolts as 3 for the simple fact it sucked)
Bubsy The Cat another fun game that deserves spotlight
A Kirby Game where you get to play as Meta Knight!
more to come
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Post by L. T. Dangerous on Jul 7, 2010 9:33:16 GMT
A Kirby Game where you get to play as Meta Knight! And a great game it is too.
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Post by Ellie on Jul 7, 2010 11:56:11 GMT
Skies of Arcadia
Shining the holy ark (I'd also settle for any shining game to make it over here again)
Panzer dragoon Saga
Shenmue (obviously)
God of war 4 (I know its a trilogy, and how they'd do it I don't know, but I just can't get enough)
Kid chameleon
Virtua cop
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Post by Lost Mercenary on Jul 7, 2010 22:01:47 GMT
its a trilogy, and how they'd do it I don't know, but I just can't get enough) The Pendulum and Imulsion Wars are there for a whole new set of games. Would like to see this too.
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