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Post by Emilybee on Jun 15, 2010 13:51:28 GMT
Sometimes I think they fear what will happen if they give more then a few hints of the greater projects overallness...
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Post by Retro on Jun 15, 2010 17:25:46 GMT
...sorry, could you clarify what you mean there?
The way I read it is that they are afraid of showing you what they're really doing. That isn't a good sign...
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Post by Emilybee on Jun 15, 2010 18:32:44 GMT
Pretty much hit the nail on the head with what I'm saying there.
Remember the '06 trailer? Wasn't that awesome? Good times, good times. Remember when the game was released? Oh dear, not good at all. The game did not reflect the trailers awesomeness.
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Post by ShayMay on Jun 15, 2010 19:39:15 GMT
Can I bring out the Sonic Cycle? Can I? Can I?! :3 No. I can't. Because it's for tossers. But yeah, to be quite honest, I think I'll be buying Colours on the strength of the art design and aesthetic alone. It looks lovely, and although I suspect it to be the Unleashed-formula-minimal-input-hold-boost, I think it's a bit too hopeful to expect anything more from Sonic Team/Dimps nowadays. They're still fun, they just wear off a lot more quickly. ...Y'know, one of these days I'm gonna learn to just sigh, save my money and flick on Sonic 3 and Knuckles instead.
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Post by Retro on Jun 15, 2010 21:00:10 GMT
Nah, Sonic Cycle's for games people are crying will be awesome at first. This has looked like a failure from the first announcement thus far.
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Post by Shadic? on Jun 16, 2010 4:03:20 GMT
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Post by Ellie on Jun 16, 2010 10:46:59 GMT
This game looks fantastic, its like the sonic levels on unleashed, and no aweful wearhog in site. Can't wait for it.
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Post by Retro on Jun 16, 2010 12:21:47 GMT
That looked utterly dreadful. The entire first minute was nothing more than holding forward. Afterwhich is became holding right and occasionally pressing A to activate scripted "colour" events. No platforming, no challenge, no alternate routes, nothing to make you think and consequently...no fun.
If that level is representing a trend in the game....oh dear indeed.
Prove me wrong Sega. Please do.
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Adamis
Artist Hume
Yay
Posts: 1,339
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Post by Adamis on Jun 16, 2010 15:25:49 GMT
This is absolutely awesome.
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Post by Juliett. Bravo. Alfa. on Jun 16, 2010 18:32:32 GMT
Sega, this is a [censored]ing pretty game, what happened in the Xbox/GC/PS2 games?
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Post by Baron Canier on Jun 16, 2010 21:47:46 GMT
Seems to be mostly spectacle over subsance. Not keen.
Looks quite pretty, though.
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lordgazza
Big Time Boomer
"What part of stay away from the apple tree did you not get?!"
Posts: 222
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Post by lordgazza on Jun 16, 2010 22:11:32 GMT
It looks good so far it seems to have taken what was good from sonic unleashed ie actual sonic speed themed levels and made a new game based solely on that style. Some people are already complaining about it. Urgh is the Sonic fanbase the only one that acts like this the game hasnt been announced and bits shown of it that long! I think we need to calm down and wait before we decide to demonise it!
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Post by Baron Canier on Jun 16, 2010 22:26:20 GMT
It looks good so far it seems to have taken what was good from sonic unleashed ie actual sonic speed themed levels and made a new game based solely on that style. Problem is that the daytime Unleashed levels were a flawed premise: turning everything into a racetrack isn't the best way to adapt Sonic's gameplay. Especially when they tracks themselves look pretty barren. I think we need to calm down and wait before we decide to demonise it! No one needs to 'calm down'. All that's happened is people are voicing their thoughts on how the game's shaping up. Wait until things actually burst into flames before getting the fire extinguisher, Dazzy.
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lordgazza
Big Time Boomer
"What part of stay away from the apple tree did you not get?!"
Posts: 222
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Post by lordgazza on Jun 16, 2010 22:36:21 GMT
Well that would bring up the interesting question of what is the best way to adapt to Sonic's gameplay when Sonics games have generally been especially in the mega drive era been about getting to the end of the level as fast as possible. I wouldnt say the stage we've seen from the trailer is barren in fact it seems to be bright and colourful with alot of stuff happening the background. Thats one thing I miss from games today .....colour.
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Post by Baron Canier on Jun 16, 2010 22:41:09 GMT
Well that would bring up the interesting question of what is the best way to adapt to Sonic's gameplay when Sonic's games have generally been especially in the mega drive era been about getting to the end of the level as fast as possible. No, they haven't. I wrote a massive tl;dr post about this. It's around here somewhere: go find it. I'd rather not visit this again, since it's practically the definition of a can of worms. I wouldnt say the stage we've seen from the trailer is barren in fact it seems to be bright and colourful with alot of stuff happening the background. Exactly. In the background. The track Sonic is actually running on has some obstacles, but they're spread pretty thin.
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lordgazza
Big Time Boomer
"What part of stay away from the apple tree did you not get?!"
Posts: 222
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Post by lordgazza on Jun 16, 2010 22:43:54 GMT
Fair enough I take your point.
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Post by Alex on Jun 16, 2010 23:35:15 GMT
This topic sums up everything wrong with the Sonic franchise and its fans.
Sonic Unleashed is released: "This is pretty good! But it would be better if it were just a game of just the daytime levels".
Sonic Colours is revealed as a game of just the daytime levels of Sonic Unleashed: "This is [censored]. It would be better if X, Y, Z".
And this is why we will never have a good Sonic game ever again.
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Post by Retro on Jun 17, 2010 0:39:24 GMT
I'd perhaps say the Sonic 4 info showed that a tad more, but my opinion on this here was the same complaint I had for Unleashed too. Not sure about Cain's opinion on Unleashed though to know if this is consistent or not. Cain? That said, don't think I don't agree with you on how pants on head insane the Sonic fanbase is to not wanting ANYTHING and there will always be complaints irregardless.
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Post by Baxter on Jun 17, 2010 6:24:37 GMT
So
yeah.
Dig the drill's gabber theme, btw.
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Post by Ellie on Jun 17, 2010 10:39:43 GMT
This topic sums up everything wrong with the Sonic franchise and its fans. Sonic Unleashed is released: "This is pretty good! But it would be better if it were just a game of just the daytime levels". Sonic Colours is revealed as a game of just the daytime levels of Sonic Unleashed: "This is [censored]. It would be better if X, Y, Z". And this is why we will never have a good Sonic game ever again. Yeah, why are people like that? I totally agree with what was said about unleashed, but colours simply looks awesome.
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Post by Baron Canier on Jun 17, 2010 10:43:51 GMT
Sonic Unleashed is released: "This is pretty good! But it would be better if it were just a game of just the daytime levels". Except that was never my opinion on the matter. The Unleashed daytime levels were a clear sign that even fans don't know how to approach Sonic in three dimensions.
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Post by Badly-Drawn Manchild on Jun 17, 2010 12:56:37 GMT
Sonic Unleashed is released: "This is pretty good! But it would be better if it were just a game of just the daytime levels". That definitely wasn't anything I would say about the game; I thought the daytime levels in Unleashed were utter [censored]e.
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Post by Emilybee on Jun 17, 2010 16:35:05 GMT
Some like night levels others day. That was Unleashes biggest problem, it pretty much tore opinions. I know Zero-P reviewed the game and our friend down under preferred nightbecause they weren't a fan of hurling down a 3D platform at Sonic's speed. But then you get someone like my brother who preferred day because it was more true to Sonic as he had come to known him over the years.
After playing Shadow the Hedgehog has grown numb to critising the Sonic series as a whole and takes each game as they come for better or worst... And Unleashed overall had two very nice ideas, but I thinks it would have been better if they had been two very different games and not one game. But thats me. It wasn't fair to give the player this varied a gameplay style, because of course it would divide opinions, and of course many got annoyed they had to playboth to complete the game.
It would have been better if players had the option to play EITHER not both and allow the game to be completed how the player felt like completing it.
If I had to choose, I think just because of the laid backness of it, Night I preferred... But it was **** boring to play as the werehog in my opinion.
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Post by Arch on Jun 18, 2010 8:19:48 GMT
I think most people fail to see that Sonic isn't made for us these days. Sure, Sonic 4 seems to be a nostalgic exception to the rule, but it is an exception. We really stopped being the target audience around Sonic Heroes because, get this, we're a bit too told to be playing a kids game now.
Before anyone yells at me, I still play them all. Well, most of them, and I enjoy them at some level. Even SATBK, which is pretty awful, has its merits. But a large part of this fanbase came in at Sonic Heroes/Shadow/Sonic X, so games are catered to them and are nothing like the MD ones. Seriously, go and play Sonic 3 & Knuckles and let people enjoy their new games if they want to. You don't have to.
As it is though, Sonic Colours seems to be pretty boring. You can't even say it's like Unleashed day levels, because at least that had corners to drift around and different levels to climb up onto and different paths now and again. As Retro said, the first few seconds is literally just holding forward, followed by a grind rail, followed by more running forward. If that's not enough, holding boost seems to suck all the Rings in towards you. Where's the challenge in that!?
That being said, the 2D sections look a lot more fun. Lots of platforming, precision, decision making and a lot more of a challenge than the 3D bits. I don't like the look of the underground drilling bits, they either seem hard to control or impossible to control, but they might have some merit. Don't really care about the prettiness of it, I'd prefer it to be a good game.
tl;dr (again) Sonic fans are different, play what you want to play, Colours looks good and bad.
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Post by ShayMay on Jun 18, 2010 11:15:47 GMT
I think most people fail to see that Sonic isn't made for us these days. It's not. But four words (three words and a number, then): Super Mario Galaxy 2. It allows kids to come in and play an excellent game. At the same time, it caters to the older crowd who grew up with the plumber, allowing them to play an excellent game. There is nothing stopping Sonic from doing the same, except perhaps Sonic Team's infuriating tendency to cock things up (admittedly, a pretty big nothing). Just now, rather than listen to a fanbase that's as all over the place as a skitzo in a hall of mirrors, Sonic Team need to make a decision about where Sonic is going from here and stick the Hell to it, not bounce ideas from the different fanbases around so it ends up as one big goopy mess. Sonic may not be being made for us nowadays, but I think we can all agree it's more than nostalgia that keeps us going back to Sonic 3 and Knuckles. Why shouldn't Sonic Team appeal to these kids in the same way they appealed to us - by making a timeless, quality game, that caters to both kids and adults with the universally-appealing medium of good gameplay? Oh, and Sonic Colours looks good fun. I'm not pissing myself for it, not expecting it to be the stellar return to form we've been ranting about since Heroes, but just a good laugh for a few hours.
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