|
Post by Badly-Drawn Manchild on Apr 14, 2011 19:38:36 GMT
Like only the Sonic segments all you want, but Sonic Adventure 2 was the first and last 3D Sonic that was a complete game that felt like it was actually put together with some thought behind it. Yeah, thoughts on how to make the games worse. Okay, that was facetious of me; I apologise. However, if we take total run-time into account then I find that only about a quarter of SA2, if that, is actually any fun. For the rest of the game's length, they somehow took two already-weak aspects of SA and made them ten times worse. It didn't feel like "Sonic Adventure 2" at all; more like "Tails and Knuckles [censored]ty Stupid Adventure". At least in SA Sonic (or at least gameplay that felt like a Sonic game) got the lion's share of the game; SA2 just dragged on and on and on with that tedious and overlong shooting and treasure-hunting bull[censored]. As good as the Sonic and Shadow levels were, they were over far too quickly to compensate. Even then the level design in the Sonic and Shadow stages felt like a step back (to me, anyway; these things are largely subjective). At least SA's stages had what could be construed as platforming to them; the stages in SA2 were choked with grind-rails and were the start of what I call the "roller-coaster over bottomless pit" mentality beginning to creep in (you could see this at certain points in SA, such as parts of Speed Highway and Windy Valley) which made the stages seem even shorter. When the only good bits are far and away the shortest bits, then something's gone horribly wrong. Everything else outside the gameplay felt off to me as well. I found the music entirely forgettable, as it slipped further into the generic "rawk" that would plague the series from then on out. The story and its execution also were just ridiculous, even by the standards of the Sonic series (again, this is a problem that started with SA and only got worse in SA2). The point I'm trying laboriously to get to is that Sonic Adventure 2 may have felt more technically polished and "complete", but it was not fun for me. I didn't like it when I first played it, and time has not changed my mind. So yeah, I could draw out this debate until the cows came home.
|
|
|
Post by Arch on Apr 18, 2011 16:38:18 GMT
|
|
|
Post by ShayMay on Apr 18, 2011 16:42:52 GMT
Optimistic.Okay, I had a bit of a fangasm. I promised myself I wouldn't. >_> But yeah, looks good. Here's hoping they get the level design right.
|
|
|
Post by Juliett. Bravo. Alfa. on Apr 18, 2011 16:43:06 GMT
If they actually make the 2D segments feel like the classic games and not like Sonic Rush minus boost they could be on to something here.
|
|
|
Post by Retro on Apr 18, 2011 16:46:43 GMT
...colour me interested, Sega. You haven't sold me, but you have me watching this now with a bit of hope and optimism. Rather rare qualities with Sonic these days.
|
|
|
Post by Alex on Apr 18, 2011 17:05:34 GMT
Sounds like a brilliant game in concept, and the gameplay looked really solid. Definitely on the optimistic side, here.
Also, hoping that the huge delay on Sonic 4 Episode 2 is down to them stealing the physics engine from this game for it. If they can acknowledge that it was a problem in Ep 1, they can [censored]ing fix it while they're at it.
One thing I'm really hoping for out of this concept is, alongside the re-imagining of the classic Megadrive Zones, that we get new takes on some of the classic Adventure/2 levels too. City Escape as a 2D platformer with classic Sonic? Yes please.
|
|
|
Post by Blizz on Apr 18, 2011 17:25:30 GMT
What? No Wii release?
|
|
|
Post by Alex on Apr 18, 2011 17:27:23 GMT
No. Though don't be surprised if it's a launch title for the Wii 2 next year...
|
|
|
Post by Mambo's Here! Look Busy! on Apr 18, 2011 17:27:58 GMT
Eeeeeeeeeeeeeeee!!! :3
The Classic Sonic levels do make me wonder what they bothered with Sonic 4 for... :s
|
|
|
Post by Pete on Apr 18, 2011 18:38:08 GMT
If anyone's ever seen this fan remake, the Classic segments of Sonic Generations don't look as cool. Even still, I'm pretty hyped to see this. Come on, playable demo at SOS!
|
|
|
Post by Juliett. Bravo. Alfa. on Apr 18, 2011 18:44:27 GMT
Ok just watched that trailer. After missing it. lol just woke up. for work. Yeah
I cryed a little.
I want to believe.
If classic Sonic actually feels like classic Sonic then... mein gott.
Also while Sonic Fan Remix was actually better than Sonic 4 its still a pretty busy looking game. This looks more restrained.
|
|
|
Post by ShayMay on Apr 18, 2011 18:46:24 GMT
If anyone's ever seen this fan remake, the Classic segments of Sonic Generations don't look as cool. Nah, I found Sonic Fan Remake to be a bit of a clutter. The segments demonstrated in this trailer look a lot more purposeful, and like an up-to-date version of the Mega Drive games. If this works, I'd really enjoy seeing the style it's presented in return for future games. It feels... Sonic.
|
|
|
Post by Devo DrakeFox on Apr 18, 2011 19:00:48 GMT
Okay, colour me intrigued. Have a care, Sega. Please please PLEASE don't screw this one up!
|
|
|
Post by Alex on Apr 18, 2011 19:10:10 GMT
If anyone's ever seen this fan remake, the Classic segments of Sonic Generations don't look as cool. The most major difference between the two is that Sonic Generations will be out and playable this year, while the fan remake will either never be completed or killed 4 days after it is. I'm not going to get into the whole "holding up fan projects as better than active, commercial ones" again, 'cos I'm certain I went over it in enough detail in the topic about that project - but it's a pointless venture to even begin comparing the two.
|
|
|
Post by Arch_one_zero_one on Apr 18, 2011 19:34:06 GMT
Looking good. Colour me cautiously optimistic.
|
|
|
Post by Mark on Apr 18, 2011 19:46:01 GMT
|
|
Tom
Ex-Hume
Hume-who-used-to-think-he-was-in-charge
Posts: 3,786
|
Post by Tom on Apr 18, 2011 19:50:59 GMT
Their deliberate differentiation between "classic" and "modern" Sonic makes me seriously wonder why they haven't evolved the look at all since 1998.
|
|
|
Post by Alex on Apr 18, 2011 19:54:44 GMT
'Cept they have. They changed it for Sonic 06, then changed it back to a more cartoony look for Unleashed onwards. Sonic's look has been constantly changing since the very first game, but the difference between 'Classic' and 'Modern' Sonic is more about gameplay than any specific style of drawing the character.
|
|
|
Post by Devo DrakeFox on Apr 18, 2011 20:02:06 GMT
Well, modern Sonic's gameplay seems equal to the day stages in Sonic Unleashed, so not bad. Classic Sonic's gameplay looks, well... classic. ^_^ And in my own humble opinion, the Green Hill Zone has never looked more beautiful. Off to a good start, but I need more! MOAR!!
|
|
|
Post by Juliett. Bravo. Alfa. on Apr 18, 2011 20:07:00 GMT
Well Classic Eggman is in.
Didn't like that Classic Sonic went from full speed to spin dash though.
|
|
|
Post by Badly-Drawn Manchild on Apr 18, 2011 20:33:18 GMT
Well I certainly hope Modern Sonic's gameplay looks more substantial than it does in the footage. Right now it looks more along the lines of Sonic Unleashed rather than Sonic Colours, which to my mind is a serious step backwards. I DO NOT want to be able to just boost through the stages with no regard for what's up ahead and next to no actual platforming.
As for the physics (for Classic Sonic in-particular), it's hard to tell in just gameplay videos. I'd need to get hands-on with it before I can make a fair comment there.
|
|
|
Post by MentalAnalysis on Apr 18, 2011 20:46:09 GMT
I loved Sonic Colours and I'm glad they're sticking to the same formula for Modern Sonic's levels in Generations and as for the classic sonic, he plays just like the classic Sonic (nice job in adding in the "oh so perfect" physics from the classic games). Truly this is looking to be the perfect Sonic game so that both sides of the Sonic fence could be happy about.
...right?
Also, I would like it if they design a whole new sonic for the game to go along with classic and Modern Sonic (kinda what Megaman Universe was going for before it was canned). Of course, you don't have to play as him but it would be a nice touch
|
|
|
Post by Pete on Apr 18, 2011 20:49:32 GMT
Just realised; Sonic CD jump SFX.
|
|
|
Post by madhair60 on Apr 18, 2011 21:09:03 GMT
Looks dreadful, you all must be insane. Or I am. I don't know any more.
|
|
|
Post by Baron Canier on Apr 18, 2011 21:15:15 GMT
Their deliberate differentiation between "classic" and "modern" Sonic makes me seriously wonder why they haven't evolved the look at all since 1998. Actually, the art style's been shifting pretty regularly since the first Adventure title. It became less distorted over time and reached some degree of normality, then '06 came along... The switch between '06 and Unleashed was another drastic one, too. For the better, obviously. I'm also convinced that he's more..."squashed" in Colours. He seems a lot shorter and his limbs don't give them impression that they'd drag along the ground if he unclenched his hands. Edit: Anyway, it's funny how all the usual "cautious optimism" is bubbling to the surface once again. Feels like we've been here before...almost as if we're going through some sort of...cycle. Nah, couldn't be. But yeah, crap until it proves itself otherwise. This is a Sonic game we're dealing with, and a pretty desperate-looking one, too.
|
|