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Post by Alex on Apr 18, 2011 21:20:52 GMT
I actually really liked the look of the characters in Sonic 06. Even Robotnik's. Not to say it was the best direction to be taking the style of Sonic in (and I think it's fair to say that Colours represents a far better choice of style), but despite it all, I thought it looked great.
Had '06 not being an unmitigated failure on a technical level, it might have been seen under a light much closer to the reception Colours received and we could have seen quite a lot more experimenting done with Sonic as a result. Despite its faults, you can't deny that Sonic 06 was a new way of taking on the franchise - something Sega have actually been doing the reverse of lately, with desperate attempts to echo the glory days of old, but always falling short.
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Post by madhair60 on Apr 18, 2011 21:24:29 GMT
I don't see how people can be watching the same trailer as me. Classic Sonic looks ridiculous and not at all like Classic Sonic. The graphics look even more cluttered than that recent fan-game. The 2D level we see looks completely standard and near-empty. The physics look wrong in just this short clip, especially Sonic's movement speed from a standstill. And, obviously, the 3D Sonic bits look as awful as ever. Edit: Had '06 not being an unmitigated failure on a technical level, it might have been seen under a light much closer to the reception Colours received What the [censored]? Am I dreaming? I don't even know. Have I died and gone to hell?
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Post by Baron Canier on Apr 18, 2011 21:26:16 GMT
I actually really liked the look of the characters in Sonic 06. Even Robotnik's. Not to say it was the best direction to be taking the style of Sonic in (and I think it's fair to say that Colours represents a far better choice of style), but despite it all, I thought it looked great. When I said "06 came along" I meant it was a radical, sudden shift in art style. For me, Robotnik was the only one who looked good in the style. Largely because almost all of their attempts at experimenting over the past decade have fallen short (kinda like Mortal Kombat's never-ending attempts to spice up its fighting mechanics, which only ever end up making the games worse). The "new way of taking the franchise" was also misguided on a storytelling basis. Horribly so. Attempts at forcing in all those amigo and Mach Speed Zone segments also diluted the game even further. The game being technically competant wouldn't have spared it from a beating, really.
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Post by Badly-Drawn Manchild on Apr 18, 2011 21:32:29 GMT
Had '06 not being an unmitigated failure on a technical level, it might have been seen under a light much closer to the reception Colours received No, mate, it wouldn't. It really wouldn't. That whole game was misguided in every sense of the word.
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Post by Alex on Apr 18, 2011 21:43:24 GMT
I honestly disagree. I enjoyed the story and the use of the Sonic cast within (although I could have done with less furry action). The gameplay was built as a pretty good mix of solid 3D platforming and the speed levels (we can just forget Silver's levels - though Shadow's weren't too bad) and, as mentioned before, I actually quite liked the graphical style too.
The game was terribly made, but had some good design as far I'm concerned. I'd have gladly purchased and enjoyed the product of Sonic 06's design if it had actually been made competently.
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Post by Mambo's Here! Look Busy! on Apr 18, 2011 21:49:26 GMT
Actually, the art style's been shifting pretty regularly since the first Adventure title. It became less distorted over time and reached some degree of normality, then '06 came along... The switch between '06 and Unleashed I'd say he looks angrier! Then again, turning 20 would do that to anyone!!
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Post by madhair60 on Apr 18, 2011 21:50:53 GMT
I AGREE, IF SONIC 06 HAD BEEN A DIFFERENT [censored]ING GAME IT MIGHT HAVE HAD A CHANCE AT BEING GOOD, YEAH
I FEEL LIKE I'M TAKING CRAZY PILLS
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Post by Mambo's Here! Look Busy! on Apr 18, 2011 21:52:45 GMT
Oh come on, its not that bad is it? I mean, I thought the Mobius Strip looked a little chunky, but daaaahm...
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Post by Baron Canier on Apr 18, 2011 21:52:53 GMT
I'd say he looks angrier! Then again, turning 20 would do that to anyone!! Wait, you think he looks angrier in Unleashed? The one on the left?
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Post by Mambo's Here! Look Busy! on Apr 18, 2011 21:54:45 GMT
It was a joke... An age joke... *sniff* Now if you'll excuse me I have a million types of unproven anti-aging creams to bathe in...
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Post by MentalAnalysis on Apr 18, 2011 21:55:26 GMT
I AGREE, IF SONIC 06 HAD BEEN A DIFFERENT [censored]ING GAME IT MIGHT HAVE HAD A CHANCE AT BEING GOOD, YEAH I FEEL LIKE I'M TAKING CRAZY PILLS Even if Sonic 06 had good gameplay, I'm sure it wouldn't have been enough to actually save the rest of the game :\
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Post by Nam on Apr 18, 2011 22:52:33 GMT
Thread really needs a name change and a sticky, since it's, y'know, not a rumour.
And TBH it's Colours, but with some levels without the homing attack, using themes from other games. Colours was considered good, so unless they drop the ball it should be good. Sure, classic Sonic might not handle like Mega Drive Sonic, but that doesn't mean it's going to be purely awful.
But I'm still not convinced by this. Even though they're getting the hang of good Sonic level design, something they had mastered many years ago, good design is only good when the physics of the player character makes it playable, and while Colours had worlds that were designed with super-slippery auto-accelerating, Sonic in mind, this footage shows the same super-slippery Sonic, which isn't quite as appealing.
Still, it's an appealing concept, maybe even moreso than the early stuff of Sonic 4 was. But that's just blind fanboyism, and I'm expecting dissappointment, as always. It's going to sell a [censored] tonne, the only thing you could do now to make the fandom piss there pants in anticipation, and pre-order it even more than they probably are now, is include a lingering, dark lit short of a pair of red eyes that are quite obviously Metal Sonic's, and imply he's involved in the plot somehow.
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infamatt
Boomer
Working Hard/Hardly Working
Posts: 56
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Post by infamatt on Apr 19, 2011 2:49:36 GMT
What I really want to know is whether the music for the classic levels is going to be the same if you are playing as Classic Sonic and remixed if you're playing as Modern Sonic. As a music geek, that would be pretty cool!
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Post by Feniiku on Apr 19, 2011 7:09:31 GMT
www.youtube.com/watch?v=zmN0Z6GAfj0 in this interview (with spanish? subtitles lol) you can hear at a couple of points different music playing. Including the original Green Hill (which I guess is called Greenhill now from some of the screenshots ) on Classic Sonic's, so it looks likely that'll be the case, infamatt The following are from other websites, which you can see in the links anyway XD Huge artwork of both Sonics in recognisable poses. I like the way they didn't make classic Sonic furry too, and his curled ears are kind of cute though the lackof fur detailing makes his glove detailing seem odd to me. And this is GORGEOUS! I love the effect of wet stone too, I've not seen that much attention to detail before
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Post by The KKM on Apr 19, 2011 12:21:39 GMT
Dear lord guys the negativity in this thread is staggering, and I come from Sonic Retro Anyone saying Classic Sonic looks all wrong, by the way, is advised to go fetch the official Classic Sonic model sheets from that Art Assets DVD from a while ago, and while you're at it, go get the non-released Sonic 1-2 artwork form the Sonic Bible that leaked a couple years ago as well.
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Post by madhair60 on Apr 19, 2011 12:47:19 GMT
Classic Sonic doesn't look like the Sonic 1/2 or 3/K sprites, so it looks wrong. I don't need to download gigs of concept art to reinforce my obviously correct observation.
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Post by Alex on Apr 19, 2011 13:33:19 GMT
He looks different because it's a 2D image represented as a 3D model. It's based on exactly the same design, but because there's more texture and depth to it, it looks weird. It's the same thing that happens to most 2D cartoon characters when they're turned into 3D models - hell, just look at the CGI Homer in that classic Halloween Simpsons skit, as great as it looks, and as obvious as it is that it's the exact same Homer design - it just looks weird in 3D.
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Post by Baxter on Apr 19, 2011 14:08:50 GMT
Classic Sonic doesn't look like the Sonic 1/2 or 3/K sprites, so it looks wrong. I'm going to assume that post is intentionally self-defeating, because the 3&K sprites don't look like the 1/2 sprites either. But then, this is the Sonic fanbase, utopia of moaning.
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Post by Devo DrakeFox on Apr 19, 2011 14:09:25 GMT
Damn, what a bunch of whiners! You realise Classic Sonic has been portrayed in 3D before now, right? I bet not even half as many people [censored]ed about how he looked in Sonic R or Sonic Fighters as they are now.
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Post by Baron Canier on Apr 19, 2011 14:09:26 GMT
I'm going to assume that post is intentionally self-defeating, because the 3&K sprites don't look like the 1/2 sprites either. I think he means that Classic Sonic in Generations doesn't look like either set of Classic sprites. The two sets of sprites don't resemble one another exactly, but that doesn't actually matter since - due to being around c. 1991-94 - they're automatically grouped together as "Classic" despite differences. He could look like one or the other, but looks like neither. It probably does fall down to putting the 2D sprite into 3D, really. I think he looks okay. I'm curious to see if this game can maintain Colours' standard of decent platforming segments (rather than Unleashed's...sparse approach). The problem there, however, is that Colours was able to take advantage of the Wisps...who aren't going to be present in Generations. That cuts down the amount of platforming design options.
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Post by Nab on Apr 19, 2011 19:00:44 GMT
It looks okay I suppose but still not real sure what to make of it yet.
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Post by madhair60 on Apr 19, 2011 19:17:42 GMT
Damn, what a bunch of whiners! You realise Classic Sonic has been portrayed in 3D before now, right? I bet not even half as many people [censored]ed about how he looked in Sonic R or Sonic Fighters as they are now. Allowing for the limitations of the hardware of the time, Sonic didn't look half bad in those games. At least I can look at them and go "that looks like Sonic". The new one looks arse all like him. It's awful. I'm going to assume that post is intentionally self-defeating, because the 3&K sprites don't look like the 1/2 sprites either. I think he means that Classic Sonic in Generations doesn't look like either set of Classic sprites. The two sets of sprites don't resemble one another exactly, but that doesn't actually matter since - due to being around c. 1991-94 - they're automatically grouped together as "Classic" despite differences. He could look like one or the other, but looks like neither. Yes, it was obvious from the outset that this was what I meant. Why else would I make the distinction?
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Post by Mark on Apr 19, 2011 19:23:16 GMT
I demand that picture be employed next time a petty [censored]storm argument breaks out somewhere on the board. Such a time is now.
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Post by madhair60 on Apr 19, 2011 20:08:05 GMT
I love the fact that whoever is imploring me to grow up appears to have crayon Sonic drawings poorly affixed to his wall, and Thundercats bed sheets.
I'm engaging with the debate re: this trailer. Nothing vicious has been said and it's not anywhere close to a [censored]storm by any sane person's standards. Instead of trying to stamp out something worth talking about, why not engage with it also?
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Post by Nam on Apr 19, 2011 20:12:54 GMT
I'm curious to see if this game can maintain Colours' standard of decent platforming segments (rather than Unleashed's...sparse approach). The problem there, however, is that Colours was able to take advantage of the Wisps...who aren't going to be present in Generations. That cuts down the amount of platforming design options. Umm, no it doesn't. Sure, it does remove options for Void, but most the others can be replicated some other way. Burst is just jumping multiple times on the air, you culd do that with balloons (ala Carnival Night Zone), Spikes allowed you to hang from the ceiling, which you could do with hand rails (like in Flying Battery Zone), Rocket is only required in places where you could put a spring. You don't need to have the power-ups collectable for there to be slightly gimmicky jumping/terrain crossing ability. Sonic's been doing that sort of thing for years. Even the first game had lava block riding, there's no reason not having Wisps limits platforming options, it just means more level based devices or jumping onto and running along. All it means is a bit more creativity is required, and considering they're essentially rhashing old levels, they don't even need to think that had, just analyse what they did before.
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