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Post by madhair60 on Jul 4, 2011 11:26:05 GMT
No thank you.
Will update list tonight or tomorrow or something.
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Post by Sam on Jul 13, 2011 11:18:57 GMT
No thank you. Will update list tonight or tomorrow or something. I appreciate "or something" resolves you of any time limit, however: Lies.
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Post by rj on Jul 13, 2011 15:01:02 GMT
congratulations on three thousand posts
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Post by madhair60 on Jul 13, 2011 15:06:08 GMT
Sorry. It'll happen. Thing is, I'm too busy playing potential candidates to write much about them.
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Post by Samface on Jul 13, 2011 15:28:47 GMT
Thing is, I'm too busy playing potential candidates to write much about them. I've been thinking about doing another Top 50 or whatever for months and it's just not happening because my backlog of games I need to actually complete is ridiculous. Also I keep buying new ones.
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Post by madhair60 on Jul 13, 2011 17:33:05 GMT
Steam sales are both my greatest companion and my cruellest rival.
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Post by Sam on Jul 13, 2011 19:58:31 GMT
Dictation software, useful if it works, slightly hilarious if it doesn't  congratulations on three thousand posts Thanks, its taken me long enough.
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Post by madhair60 on Jul 28, 2011 18:59:17 GMT
5. VVVVVV I come into this review having just completed VVVVVV for the third time in two days, having taken just over an hour to do so. Yes, an hour. From beginning to end—though I do still have time trials and other such unlockables to aim for. Normally I would criticise a playtime of such brevity, but VVVVVV is one of the most enjoyable platformers ever made. If you remember the Commodore 64, you’ll feel at home with VVVVVV’s audiovisual style. Excellently composed and devilishly catchy chiptunes sit alongside blocky pixel art with an extremely limited, but always well-chosen palette of colours. Somehow this retro aesthetic (despite being done to death with the likes of Lyle in Cube Sector, La-Mulana and Spelunky to name a few) feels fresh, with each new screen proving a rare treat of meticulously crafted retro magic. The eventual aim of VVVVVV is to escape from Dimension V. You take control of the little ship Captain whose crew have been scattered off into remote places within the game world, and naturally you must bring them all together to conquer the game. Occasionally you must guide one of your crew members along with you, which adds another layer to the gravity-twisting japery. Oh, yeah, the gravity stuff. How did I get this far without mentioning it? You see, your Captain doesn’t actually jump—instead, he reverses gravity on a whim, meaning he will shoot to the ceiling or drop to the ground again. This can lead to some pretty mind-warping scenarios, especially when the edges of the screens start wrapping around—you can end up leaping from the ceiling to the floor on the opposite side of the screen, several times. Onto collapsing platforms. While dodging an endless onslaught of the word “LIES.” It’s that kind of game. Difficulty-wise the game is surprisingly tough, though it’s always fair, and the hardest challenges are usually optional. Hidden throughout are twenty “Shiny Trinkets,” the acquisition of which reveals a surprise I won’t spoil here. The placement of these Trinkets is absolutely fiendish, requiring keen powers of observation and the player to learn the mechanics inside out. I have spent upwards of 2000 lives playing VVVVVV; and, frankly, someone worse than me at 2D platformers is going to spend a whole lot more. The game is far from a walkover. Any potential frustration was for me tempered by the joy and immediacy of the gameplay—if you die, you’ll just start again immediately from the most recent checkpoint, which is always generously placed. The controls are so simple and responsive that it is always squarely the player’s fault if he or she fails. I will certainly be playing VVVVVV again - especially with the recent addition of an easy-to-use level editor - even though I am sure I will never manage to unlock all of the extras as some of the criteria to do so are ridiculously hardcore to a degree I cannot possibly hope to overcome. Thankfully the core experience is a delightful one, and the main pull of the game is the game itself, the hysterical glee of its aesthetic, the constant reinventions of what could in the wrong hands be a samey mechanic, the subversion of expectation, and the clear love the developer has for the game. Indeed, love is the feeling one receives from VVVVVV. The love that is in the details, the soundtrack, the intricate design. It is a testament to the obviously intensive playtesting that the love you will feel towards the game will never become hate, even as you lose your six-hundredth life to the cruel trio of screens that is Veni, Vidi and Vici. The best games are challenging without being overwhelming, punishing without being cruel, and rewarding without being spoiling. And, of course, VVVVVV is among them.
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Post by Beeth on Jul 28, 2011 19:40:37 GMT
I absolutely love this game. It is, to date, my only online purchase ever, and at £3.99 on Steam it was well worth it as this is a joy to play. I really don't think there's much more to say than what Stu has already covered, but I will say this: it's so easy to get the hang of, but manages to be a real toughie at times. Three words: Veni, Vidi, Vici (Stu will know what I mean there). So punishing, yet so gripping at the same time. Took me a good hundred or so attempts, that one. The dialogue by the small cast is rather cute as well, given that they're essentially multi-coloured stickmen they've really worked wonders with building their personalities. Given the free order in which you can rescue your comrades, the script can head down several different routes accordingly. It's very clever and a considerable effort.
I highly recommend this as a purchase. At least try the demo, well worth it.
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Post by ShayMay on Jul 28, 2011 19:41:54 GMT
I hate VVVVVV on the principle that I have no idea how to actually say the name out loud. I am, of course, joking, but how the Hell d'you pronounce that?
VVVVVV is another of those games I just haven't gotten around to yet. It was one of the fatalities of the "FFS Shay, stop buying stuff off of Steam you're going bankrupt" decision. I will pick it up at some point, honest.
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Post by madhair60 on Jul 28, 2011 19:46:45 GMT
vee vee vee vee vee vee
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Post by ShayMay on Jul 28, 2011 19:52:52 GMT
This is the second contribution Stu has made to me regarding VVVVVV today - he has also GIFTED ME THE GAME LIKE AN UTTER LEGEND. Consequently, Stu is better than all of you, and nothing can change that. Except possibly some crisps. And dip. Christ I'm hungry. Stu will still be better though, sorry.
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Post by Devo DrakeFox on Jul 28, 2011 20:57:36 GMT
My brother demonstrated VVVVVV to me months ago. It frightened me... I mean, DAYUM!!, I've seen some hard games in my time but only Satan himself could conjure up some of the mind-[censored]tering puzzles I saw.
Perhaps an over-exaggeration, but yeah, it's [censored]ing horrific.
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Post by Samface on Jul 29, 2011 9:48:47 GMT
I have never heard of this game before but my trigue is inned. Is it Steam-only?
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Post by madhair60 on Jul 29, 2011 9:58:17 GMT
It isn't. Check your PMs.
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Post by Samface on Jul 29, 2011 10:09:12 GMT
Sweeeeeeeeeet. Cheers!
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Post by madhair60 on Jul 29, 2011 10:11:06 GMT
In return I demand impressions
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Post by Samface on Jul 29, 2011 10:12:34 GMT
I can do a reasonable Donald Duck.
(I genuinely thought that's what you meant for a minute there)
EDIT: Okay, first five minutes offer a good start. Kind of reminds me of Super Mario Galaxy 2 meets those couple of levels from Dynamite Headdy where you're switching gravity.
A platform game where you can't jump is odd but I'm getting the hang of it. The Captain's movement seems a little over-eager, but that might be because I'm unused to playing games on this particular computer and I haven't learned the resistance of the keys. I suspect I'll get the hang of it. Checkpoints are intelligently (and necessarily) placed.
I like that all the crewmembers' names start with V and I literally just got that that's because the game's called VVVVV as I type this.
I'ma totally have the music in my head for the rest of the day.
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Post by rj on Jul 30, 2011 0:04:48 GMT
VVVVVV is incredible, and can I just mention the soundtrack again because it's pretty utterly incredible
i said incredible twice
right but it is
ps I pronounce it vvvvvvv like a long vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv buzzing noise, like a hoover vacuum
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
ps isn't the whole v thing related to the fact that it looks like a row of spikes, or is it the other way around
i can't remember
being kind of a butt right now, sorry, but it's bugging me
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Post by madhair60 on Jul 30, 2011 11:41:26 GMT
God you're an annoying poster.
I always thought it was meant to be like up down up down up down.
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Post by rj on Aug 1, 2011 8:07:16 GMT
God you're an annoying poster. entirely true any defense would be backed by lies all I can do is apologize, and pretend that what i'm doing with my life is satisfactory, and that college will fill the void in my soul that making money creating music for webcomics has failed to do one day I will make movies, I keep telling myself one day but then I think: will they be any good? am I capable of that? can someone who enjoyed the third and first transformers films possibly create something worth watching? of course, that's a stupid question. It has no bearing on whether or not. But I still ask the question, and I weep. anyway I think it's actually acceptable to pronounce it multiple ways and the fact that it can pretty easily be applied to the game in various good ways makes it a good title, I think, which is the important thing edit: jesus christ I actually wrote everything here, what the [censored] is wrong with me everyone else, continue, please
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Post by Balls on Aug 1, 2011 11:11:18 GMT
You really are annoying but I'd still hit that
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Post by ShayMay on Aug 5, 2011 22:07:00 GMT
VVVVVV, after having played it, strikes me as having an incredible title. It's also an amazing game. It's just simple, unhampered fun.
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Post by madhair60 on Sept 20, 2011 19:54:17 GMT
4. Osu!That video should explain everything, really. Osu! is a freeware clone of Elite Beat Agents. Custom beatmaps can be added for all manner of songs (though there's a strong focus on anime/game music, as you may imagine), and it's playable with either a mouse, or a touchscreen tablet - which is clearly the preferred control scheme. I don't have a tablet, but it's still enormous fun to play the easier beatmaps, such as this one which is up there with my favourites: Uh, yeah, this game has kind of a niche appeal, I guess, but I've sunk a lot of time into it, and if you're so inclined then you will too. Definitely give it a go, or even try creating your own beatmaps! THERE IS NOTHING ELSE TO SAY ABOUT THIS GAME 
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