Post by L. T. Dangerous on Dec 16, 2011 23:28:32 GMT
The only thing I think is missing to make this perfect (as ports go, of course) would be the unlockable option to select which tune you want to play on which level, both soundtracks have their strong and weak points.
Yeah, just gotta keep at it, turn your screen timeout off. Runs slow on the HTC Desire (hmph) but other devices seem to be ok.
Alternatively, since the extra data is just stuff needed to play the game and you still need to buy the initial game to actually be able to play it, I think it's ok to link to this here: landofdroid.com/com.sega.soniccd.rar "For people that doesn't know what to do with this: unrar and copy it to your sdcard or the internal memory of your Android device. Then move that folder (com.sega.soniccd) to /Android/data. The installer will find the data and skip the download process. The save file seems to be stored in the same folder with the name "SGame.bin" so you can share your progress between your phone and devices. "
What kind of extras are there? Got this on the iPhone this morning. They've fairly cranked up the music volume. <3 Also, it controls much better than the last 3 Sonics on the iPhone. <3 Also, Spin Dash. <3 Also, all the soundtracks. <3 Also, fnnngngnnnnffffffffffffff <3
.......this [censored]ing yellow fox is taking too much space here!
So he had his glory moment.....now they can even kill him off! *sigh* They just don't know how much value to give to such a good character! What are te extras anyway?
As I'm sure you already know, hitting a Past/Future post will take you one step in that direction. What you want to do is go to the Past in order to destroy a Badnik generator (which looks like a big doughnut of sorts - you'll know it when you see it because it takes out every Badnik in the stage until you time travel again), and make a "Good Future". If you travel to the future without destroying the Badnik generator, you enter the "Bad Future" (enemies are run-down, everything's depressing), but doing so after destroying the generator makes everything lovely. Creating a Good Future in Acts 1 and 2 automatically does so for Act 3. To get the good ending, you have to make a Good Future in all 7 Zones, which means 14 Badnik generators. ALTERNATIVELY, collecting all of the Time Stones automatically makes it so that you have a Good Future. There's also a Metallix hologram hidden in every non-boss past, but destroying this only makes animals fly all over the screen, and doesn't affect your ending.
TL;DR: Either collect all of the Time Stones or travel to the Past and destroy the Badnik generator in every non-boss level to get the good ending.
Then who should enter the scene but notorious paedophile Ian Huntley. He regards Tails with a lascivious grin and nods sagely, stating "Your actions have made me king. I shall force my will upon all others, starting with you". He then strides purposefully towards Tails, who turns again to the camera, tugging on his collar and going "nya-hoo-ooh".
At which point Sonic will miraculously return to kick Tails's treacherous little [censored] skull in and fight against Mario in an epic battle of Dragonball proportions... which won't ever be resolved.
Loving the port, finally able to play it with both soundtracks is the real winner for me. AND I've finally decided that I prefer the Japanese soundtrack, although I love both (U.S Invincibiity theme was my ringtone for about two years), I think the J/Euro one edges it out. Isn't it just a damn good time to be a Sonic fan?