|
Post by Beeth on Jun 30, 2009 11:22:06 GMT
Stu has gone up higher in my estimation now that I've heard his voice. ;D As for the kite, you don't need to use it. Just get an invincible thingy and run across the bottom of the level. It behaves like a spike trap instead of a bottomless pit, for some reason.
|
|
|
Post by madhair60 on Jun 30, 2009 13:22:53 GMT
Beeth:
Sorry it's so quiet, forgot about Mic Boost.
And Alex:
Sorry it's so loud; I remembered Mic Boost.
|
|
|
Post by Beeth on Jul 1, 2009 10:42:36 GMT
You may call me a lying [censored]. I did exaggerate that a bit with the hangglider thing, though I remembered getting the invincible and running across part of the bottom of the level somewhere. I made it back up without dying is what I should've said, the hangglider skip was more a theory as I haven't played it for a while. Sorry about that one.
|
|
|
Post by madhair60 on Jul 1, 2009 11:19:55 GMT
Don't apologise, it's not like it matters. I was just testing the theory.
|
|
|
Post by madhair60 on Jul 1, 2009 11:24:38 GMT
I think there's another set of spikes you can do this to, as well.
|
|
|
Post by Nam on Jul 1, 2009 11:51:36 GMT
If I recall correctly. the other set of spikes is in act one. the exit from it takes you towards the row of six prison eggs, where one is rings, one is animals, and four are springs
|
|
|
Post by Moo on Jul 1, 2009 11:55:25 GMT
I only know of 1 Special ring in Flying Battery. Seriously, its my downfall. Now I know 2.
|
|
|
Post by madhair60 on Jul 1, 2009 12:23:24 GMT
If I recall correctly. the other set of spikes is in act one. the exit from it takes you towards the row of six prison eggs, where one is rings, one is animals, and four are springs Yeah - the actual pushable spikes are near to another, larger spike trap if memory serves.
|
|
|
Post by obsidian on Jul 1, 2009 16:22:32 GMT
"it's not a glitch it's a thing in the game"
|
|
|
Post by Mambo's Here! Look Busy! on Jul 1, 2009 17:22:42 GMT
At first I read that as "Plushy spikes". :3
|
|
|
Post by Samface on Sept 17, 2009 13:30:11 GMT
Been browsing this thread and I noticed that a Sonic 2 MD glitch I know of hasn't been mentioned. Watch me mention it!
Head to Oil Ocean act 2, and go find the green flamey jet spring thingies near the beginning. Hop on the last one and hold right - you'll hit some spikes and get stuck in the wall. Get Sonic out of the wall and suddenly he can run as fast and jump as high as Super Sonic (he ain't invincible though, so be careful).
Got that one from an issue of Mean Machines Sega back in the day (i.e. 1996).
EDIT: Just, y'know, actually checked how it works for the first time in about five years and you don't go into a wall at all, you sort of phase through one of those chequered balloon thingies that shoot you about. And if you jump back into one of those balloons you'll undo the glitch. So yeah.
|
|
|
Post by Beeth on Sept 17, 2009 13:52:14 GMT
This one regards the Sonic CD boss music (creepy American version). There are two different versions of this, presumably for good future and bad future, both of which are in the sound test option, yet aside from good future's trail-off at the end being a second shorter, they seem to be exactly the same track.
I've just compared them on Audacity, and discovered the main difference: the bad future's boss music is accented by deep cello notes, the good version isn't. It's so subtle that it's taken that direct comparison to notice it.
|
|
|
Post by Nam on Sept 18, 2009 17:15:27 GMT
Been browsing this thread and I noticed that a Sonic 2 MD glitch I know of hasn't been mentioned. Watch me mention it! Head to Oil Ocean act 2, and go find the green flamey jet spring thingies near the beginning. Hop on the last one and hold right - you'll hit some spikes and get stuck in the wall. Get Sonic out of the wall and suddenly he can run as fast and jump as high as Super Sonic (he ain't invincible though, so be careful). Wonder what would happen if you did that as Super Sonic?
|
|
|
Post by Samface on Sept 18, 2009 17:57:51 GMT
No idea, never occurred to me to try that. Might boot up the debug mode in a mo.
|
|
|
Post by madhair60 on Oct 4, 2009 17:26:55 GMT
I saw this on NeoGAF and thought it was awesome, so I'm just gonna steal the post and put it here.
Sorry Bocodragon. I stole your post.
Fixed for you - stupid swear filter!
|
|
|
Post by Samface on Oct 4, 2009 17:53:04 GMT
I remember the resemblance being mentioned in the MMS preview back in the day, but I've never actually seen the monitors in question before. Nifty. I always presumed they just looked vaguely Mac-ish, but it really is the Color Classic in miniature. I like the LCD monitors idea for Needlemouse.
|
|
|
Post by madhair60 on Oct 8, 2009 9:08:15 GMT
Whaaaaaaaaaaaaaat
Another one
On Sonic Rush if you touch Sonic or Blaze on the lower screen they have little animations. Blaze's is cute.
|
|
|
Post by Beeth on Oct 8, 2009 12:24:12 GMT
15 years it's taken someone to find that! Gordon Bennett.
And yes to the Sonic Rush one. ;D
|
|
|
Post by The Stiv™ on Oct 8, 2009 15:18:15 GMT
I've seen the extra Knuckles animation before. Maybe on Cult.
|
|
Spudiator
Artist Hume
High Priest of the Religion of Football
STC-O's resident footy obsessive
Posts: 2,815
|
Post by Spudiator on Dec 3, 2009 20:35:14 GMT
Here's one I spotted years ago on Sonic 3 & Knuckles (I can't remember for certain but I'm pretty sure it works on S&K alone too). On Mushroom Hill Act 2, the level goes through 3 stages of colour change, starting with the usual green level, then this brownish look: Then you go through a tunnel which turns the level into this: But here's the weird thing, there are 2 tunnels that lead into the third colour phase, one straight-through tunnel and one with a super ring. If you take the tunnel that contains the super ring and then head backwards into the phase 2 colour part of the level, the colours go all screwy, like this: The odd thing is, if you head forward into the third colour phase part of the level it's as normal, and if you head back from there the second phase is as normal too, it's only if you head back into the second colour phase part straight after the special stage that the colours go all weird.
|
|
|
Post by Mambo's Here! Look Busy! on Dec 3, 2009 20:46:34 GMT
D'awww pink mushrooms! XD
|
|
|
Post by madhair60 on Dec 3, 2009 20:50:47 GMT
Looks like Sonic may have taken a bite out of one of 'em.
|
|
|
Post by Eleonora B.M on Dec 3, 2009 21:50:09 GMT
in Sonic CD there is such a cool thing....even though I don't know how to do it. In the Palmtree panic zone act 1 present at the end of the level you see amy that wants to hug you. I don't know how but sudenlly Sonic becomes Amy and then Amy becomes all blu..... just look...
neat huh?
|
|
|
Post by Erinaceus Europaeus on Dec 4, 2009 4:12:40 GMT
He was using debug mode from the looks of it.
|
|
|
Post by Beeth on Dec 4, 2009 13:58:19 GMT
The odd thing is, if you head forward into the third colour phase part of the level it's as normal, and if you head back from there the second phase is as normal too, it's only if you head back into the second colour phase part straight after the special stage that the colours go all weird. I got this to happen just once years ago, only I never quite remembered how it happened. I always thought it was a one-off due to possibly having a crap cartridge.
|
|