Ask Nigel Oct 18, 2009 10:49:59 GMT
Post by Nigel Kitching on Oct 18, 2009 10:49:59 GMT
This is the description I wrote for Rich for Captain Plunder's first appearance:
"Big panel. Sonic and Tails have their backs to us and are half way to getting to their feet. Standing over them is the enormous Captain Plunder. Make the captain look very aggressive indeed and armed to the teeth. Make him a collection of pirate cliches - eye patch, parrot on the shoulder, hook, peg leg, the works - except this is a futuristic setting so let's have a sophisticated Swiss army knife of a hook, a robot parrot and a robotic peg leg. With the captain is his side-kick 'Filch'. Filch is a ghost, make him a scruffy Ben Gun-like character who is semi-transparent. He has a hole going directly through his forehead and out the other side of his head - this is the bullet wound that killed him. Make the hole big enough so we can see that it is a hole though. Get as many other pirate characters into the panel as possible. These pirates are all rats and all adults - Sonic is about 15 years old. Do not make them at all cute, these are very threatening characters and I think we should go a little beyond the normal funny animal look - actually I think we ought to go a lot beyond the usual funny animal look.
The scene is in a large cavern. Beyond the cliff edge, on which the characters are standing, we can see where the sea is coming in through a cave entrance, this makes a large underground lake. In this large lake is a pirate ship - once again give it a recognisable pirate look but make it look futuristic. Although in this panel it is floating in the water, this ship is able to fly and travel through space."
After he got the script Rich and I would have chatted - but it's too long ago to remember what we actually said. I do know the rest of the look of Plunder was down to Rich so only he would know what kind of animal he had in mind for Plunder.
I notice a couple of things: I give Sonic an age of 15 - I was surprised to see this. I guess I was getting across the idea that he was a youthful character but not a kid. The second thing I notice (and remember doing at the time) is trying to push the visual look of the strip to be less juvenile. I was sure we needed to make Sonic a serious action adventure strip and not a funny animal thing. Thank goodness I had Rich to work with on this - the way he made these characters dramatic was pretty amazing.