Tom
Ex-Hume
Hume-who-used-to-think-he-was-in-charge
Posts: 3,786
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Post by Tom on Sept 2, 2008 10:01:21 GMT
Tekno turned all the good electronic equipment back on in the next issue, on the first page.
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Post by Mambo's Here! Look Busy! on Sept 2, 2008 10:34:05 GMT
The jackets were just worn by the gang - I'm not sure who else you would expect to wear them. What redesigns? Well I'm surprised Amy was never seen with one.... sorry I should have been more specific, I meant how come noone else in the gang had one?! I'm guessing it was because they were the two characters that didn't come from the games? And yes, I meant the Sonic Adventure redesign in the late issues. The designs of the characters very much followed their own style rather than emulating the games, if you don't mind me saying, so when I first saw the strips I wondered why the characters were changed to fit with the games, such as the coloured eyes. Sonic's green eyes were explained pretty well but the others suddenly evolved irises as well! ;D Amy and Robotnik now resemble their game counterparts. Was this redesign the artists and writers decision or were you told to, is what I'm getting at. I have a feeling this may have been covered at the meet, in fact.... eep.
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Post by Balls on Sept 2, 2008 11:45:56 GMT
Robotnik didn't really have a redesign. He was proportionately the same as he'd been for years and he was actually seen putting his new costume on in one issue. He still had the ginger bristle-like moustache instead of the twiggy brown one and the sunglasses and goggles weren't present.
I was confused as to how Amy's spikes just changed between issues and the irises just came from nowhere...
I imagine it was very difficult to do. Sonic looked relatively awkward in those strips. Since issue 100 Sonic's spines had gotten smaller and smaller and his arms and legs were getting shorter, but then Sega's version showed Sonic being slim with long legs and huge spikes. Elson's version increased the size of the spikes and made the limbs a little longer and such, but he still managed to keep it close to his original style.
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Post by Mambo's Here! Look Busy! on Sept 2, 2008 11:51:31 GMT
Robotnik didn't really have a redesign. He was proportionately the same as he'd been for years and he was actually seen putting his new costume on in one issue. He still had the ginger bristle-like moustache instead of the twiggy brown one and the sunglasses and goggles weren't present. I was confused as to how Amy's spikes just changed between issues and the irises just came from nowhere... And his head has shrunk to about half its size! That's gotta cause some headaches! I think it was Amy's change that confused me the most as well, she had already gone through a major change. I guess she just went to a hairdressers? XD Sonic's design is different with each artist as well. Casanova's Sonic more closely resembles the present Sega model if you ask me... but yes, Sonic was a lot more stocky towards the last few issues, whereas his game counterpart underwent a sudden growth spurt! That's probably just the artist's taste, anyways... I was getting at the decision to make the overall changes to resemble the game character design.
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Post by Pete on Sept 2, 2008 12:53:00 GMT
It was my understanding that the change in Sonic's design was due to Sonic 3D. After it was released, two of Sonic's spikes on his head faced upwards, similar to how it appeared on the cover of Sonic 3D. This was the case with all the artists, I believe.
I also asked Rich (years ago, now) why STC Sonic didn't have buckles on his shoes, like in the American and Japanese counter-parts, and now I can't remember what his answer was. Nigel, can you remember?
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Post by Balls on Sept 2, 2008 12:56:43 GMT
It was my understanding that the change in Sonic's design was due to Sonic 3D. After it was released, two of Sonic's spikes on his head faced upwards, similar to how it appeared on the cover of Sonic 3D. This was the case with all the artists, I believe. That's what I thought, but it seemed to happen gradually with Elson's art. Depending on Sonic's movement or the angle, his spines would point up as they're dragged around by the rest of his body. But then he seemed to do it more and more often until he just kinda drew them like that permanently until the Chaos arc.
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Post by Pete on Sept 2, 2008 13:01:04 GMT
It'd be interesting to see how long the spikes would have become if STC continued. In Sonic 06, they were halfway down his back.
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Post by Charles on Sept 2, 2008 13:38:55 GMT
Well, I could have written a few pages dealing with all of this kind of thing but is that really the kind of exposition that would be fun to read? What, total chaos and mass destruction? Oh my yes. Did you have any plans for the next Sparkster, Shining Force and Streets Of Rage stories?
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Post by Balls on Sept 2, 2008 13:39:25 GMT
When drawing for the comic, I'm never sure if I should be following Sonic's current Sega design or just stick to how he looked in the Chaos arc.
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Post by Pete on Sept 2, 2008 13:55:07 GMT
Even when you look at STC-O, each artist has a different design- Abi Ryder is reminicent of Carl Flint, Spydaman is similar to Rich Elson (STC #80-120 era), with Thalia and Zak, it's more anthro, which suits the current Sega model.
As far as I know, there isn't a character model sheet.
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Post by Sam on Sept 2, 2008 18:34:42 GMT
Ok, time to put my nerd hat on. During the Doomsday story arc where the guys in the Special Zone decided to throw the black comet into Mobius so that the hospitals/planes/machines of the Special Zone would be spared from the electromagnetic pulse, are we to believe that there are no civillian transports/hospitals/banks on Mobius, and how did Kintobor get out of that ok? Haha. One of the characters says that there's a lot of electronics on Mobius as well, to which Sonic tells (whoever said it) that while he knows that, a far bigger majority of the stuff was Robotnik's.
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Post by Mambo's Here! Look Busy! on Sept 2, 2008 19:33:59 GMT
I'm guessing that, as the Kintobor computer is an imprint of Kintobor's brain waves on a Mobius ring, that technically he is not an electronic device but in a way, biological and therefore was not affected by the EMP.
But I'm also assuming that the equipment Porker designed to manifest the brainwaves as the computer and the image of Kintobor's face was totally [censored]ed. ;D
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Post by Balls on Sept 3, 2008 1:23:09 GMT
The pulse didn't completely [censored] the machines up. It just turned them off. Else Shortfuse'd be dead.
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Post by Knuckles on Sept 3, 2008 2:26:30 GMT
First off, Nigel you're a legend ;D
Secondly: Did you ever plan to fully reveal Knuckles's origins and heritage before or after the Chaos saga? Perhaps have his people return from the stars. I've heard you weren't aware the comic was going into reprint after the ten part Chaos story, so were you maybe planning on using Tikal or any of the ancient echidnas in the future or was it not something you were thinking about at the time?
Oh, and out of interest. Whose idea was it to do non Sonic stories? And did you ever plan to complete the Kid Chameleon story or bring back any other game adaptation featured in early STC?
Thanks (for starting my obsession with Knuckles more than anything else).
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Post by Nigel Kitching on Sept 3, 2008 9:20:53 GMT
The jackets were just worn by the gang - I'm not sure who else you would expect to wear them. What redesigns? Well I'm surprised Amy was never seen with one.... sorry I should have been more specific, I meant how come noone else in the gang had one?! I'm guessing it was because they were the two characters that didn't come from the games? And yes, I meant the Sonic Adventure redesign in the late issues. The designs of the characters very much followed their own style rather than emulating the games, if you don't mind me saying, so when I first saw the strips I wondered why the characters were changed to fit with the games, such as the coloured eyes. Sonic's green eyes were explained pretty well but the others suddenly evolved irises as well! ;D Amy and Robotnik now resemble their game counterparts. Was this redesign the artists and writers decision or were you told to, is what I'm getting at. I have a feeling this may have been covered at the meet, in fact.... eep. The artists started out being given style guides. Over time an artist will tend to unconsciously modify his drawing to reflect his own drawing style. So Rich's version of Sonic became distinctive. Now and again Sega would issue some new character style guides which the artists were expected to reflect in their drawing. The green eyes is a case of this. So if you notice a sudden change in the characters design then you can be pretty sure that a new style guide has appeared. But changes to the gang came from me probably - Sega had no utterest in Porky, Johnny & Amy. The jackets: well they were introduced before Amy. We couldn't give them to Sonic or Tails - in the case of Sonic, Sega would not have gone for it and I must confess I didn't ever consider Tails having one for some reason. Amy came in later and it never occurred to me to ask for her to wear one. Might have been a good idea actually. Maybe I never gave this much thought because the jackets weren't my idea - they were just something I went along with.
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Post by Nigel Kitching on Sept 3, 2008 9:21:44 GMT
It was my understanding that the change in Sonic's design was due to Sonic 3D. After it was released, two of Sonic's spikes on his head faced upwards, similar to how it appeared on the cover of Sonic 3D. This was the case with all the artists, I believe. I also asked Rich (years ago, now) why STC Sonic didn't have buckles on his shoes, like in the American and Japanese counter-parts, and now I can't remember what his answer was. Nigel, can you remember? nope
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Post by Nigel Kitching on Sept 3, 2008 9:24:05 GMT
Well, I could have written a few pages dealing with all of this kind of thing but is that really the kind of exposition that would be fun to read? What, total chaos and mass destruction? Oh my yes. Did you have any plans for the next Sparkster, Shining Force and Streets Of Rage stories? I wrote quite a bit of the Sparkster second series - a plot about the baddie getting his hands on some magic amour I seem to recall. I'm sure I did have ideas for the other strips but nothing I can recall right now.
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Post by Nigel Kitching on Sept 3, 2008 9:33:58 GMT
First off, Nigel you're a legend ;D Secondly: Did you ever plan to fully reveal Knuckles's origins and heritage before or after the Chaos saga? Perhaps have his people return from the stars. I've heard you weren't aware the comic was going into reprint after the ten part Chaos story, so were you maybe planning on using Tikal or any of the ancient echidnas in the future or was it not something you were thinking about at the time? Oh, and out of interest. Whose idea was it to do non Sonic stories? And did you ever plan to complete the Kid Chameleon story or bring back any other game adaptation featured in early STC? Thanks (for starting my obsession with Knuckles more than anything else). I did always want to write more about Knuckles and his background and went so far as to write up some back story ideas which I managed to get approved by Sega. I don't think I would have had all of Knuckles race reappear. In fact I think I had more tragic ideas about this. Not so much that they were all dead just that the lost people that he was dedicated to didn't exist in the way he thought they would. He was waiting for the return but the Echidna race had move on and changed in its nature. Having a big return would have been just horrible. Rule: you must never see the little red-haired girl. Anybody know what I'm talking about with this reference? Tikal would probably have been around if I had continued. The editors decide what strips go into the comic. Kid Chameleon I had nothing to do with - I never ever read it.
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Post by The Shad on Sept 3, 2008 10:14:39 GMT
Rule: you must never see the little red-haired girl. Anybody know what I'm talking about with this reference? ... Please explain.
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Post by metallixmask on Sept 3, 2008 13:04:28 GMT
Umm, being new, i'm afraid that I won't be asking any in depth questions or anything....but I just love the dialogue of STC. It was my favourite comic and took every word as sonic law back in the day. Umm...not sure if this was asked....what was the desicion to make Chaos...well, pure evil and a fish in a massive body of water rather than the god of destruction from SA (I still love STCs version, but I have to know.) I know SA came first, so what didn't/did you like about chaos that ended up making the character the way he is now, personality wise? Second, What do you personally think of the one off grimer tale done by STC online? I personally thought it was a fitting insight to the end of the characters appearances and wondered if you were impressed as well? That's all from me. And btw, thatnks for giving me something to wait for while I sat on the school steps waiting for me dad.
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Post by Mambo's Here! Look Busy! on Sept 3, 2008 13:17:33 GMT
The pulse didn't completely [censored] the machines up. It just turned them off. Else Shortfuse'd be dead. I'm sure once a unit is fried by an EMP, it can't be used again.. something it does to the electrons AFAIK... anyways it doesn't matter that much, I'm sure that the idea that he is brainwaves not a hardrive had something to do with it... Just a theory. ;D Or, more obviously, Porker built the computer in a Faraday cage... ;D
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Smithy
Artist Hume
(A Small Borneo Mammal)
Queen of Pig Torture
Posts: 3,387
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Post by Smithy on Sept 3, 2008 16:05:27 GMT
Rule: you must never see the little red-haired girl. Anybody know what I'm talking about with this reference? ... Please explain. Sigh...
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Adamis
Artist Hume
Yay
Posts: 1,339
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Post by Adamis on Sept 3, 2008 16:34:48 GMT
Rule: you must never see the little red-haired girl. Anybody know what I'm talking about with this reference? ... Please explain. Have you ever heard of "The Peanuts" by Charles Schultz?
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Post by Charles on Sept 3, 2008 16:42:18 GMT
Charlie Brown from Peanuts had an infatuation with a never-seen red-haired girl.
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Post by The Shad on Sept 3, 2008 17:27:07 GMT
Oh. Okay.
Gotta start using my library...
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