|
Post by Retro on Jun 22, 2010 13:35:19 GMT
Anyways, onto 2 now. Liking the shield addition, but IMO, the graphical style of the first game was superior... am I alone in that? Shield addition? The Shield was in MMZ1 as well... Also, I can't say I noticed any graphical difference, most of the sprites are the exact same. Are you meaning the change of setting?
|
|
|
Post by Exu on Jun 22, 2010 14:48:49 GMT
You could miss the additional weapons in MMZ1 by not paying attention.
|
|
|
Post by madhair60 on Jun 22, 2010 19:37:46 GMT
Yes, it is pretty difficult. That's not a criticism. Finally defeating that boss who's been making you his [censored] for ages is singularly satisfying. Refining your technique and getting an A or S rank is even better. The games reward perseverance by allowing the player to tackle the bosses however they see fit. If you don't like that, there's easy mode.
No, it's an excellent port in that it plays all 4 games perfectly and exactly as they were on GBA.
You can redefine controls to the X and Y buttons using the touch screen, iirc. Anything else would just be silly.
|
|
|
Post by Baron Canier on Aug 1, 2010 19:31:55 GMT
Grabbed this while I was in Canada; loving every minute of it. As someone who could never track down the first three Zero games, this is a great oppurtunity. I'm so glad they didn't try to tack on some sort of DS stylus control gimmick.
Currently working through Zero 3, having just beaten my third Numbers boss; Childre something-or-other. Deathtanz Mantisk is still giving me a shedload of trouble on account of how narrow his boss room is and how wide his attacks are, but I'm sure I'll squash him at some point.
I will say that MMZ2 seemed an obvious step above the original MMZ; more places to go around the base, better explanation of what you were running in to and harder bosses. The modular weapons system was also put to more innovative use by exchanging the Triple Rod for the Chain Rod, since the latter had an impact on the level design as well as combat. But yeah, the MMZ boss rush in Neo Arcadia didn't give me much trouble at all, but storming the Yggdrasil Core in MMZ2? Argh. Especially since they had you fight two bosses at once (one of whom was seriously giving me some hassle earlier on).
Copy X also gave me problems in his Seraph mode (first battle was a cinch), until I realised I could side-step all the "wall jump, jump and slash and pray I don't hit the claws" malarky if I just used the Triple Rod to stab the [censored] in the head. Marvellous. Strangely, I beat Elpizo on the first try, albeit I had to drain both E-Tanks and use a couple of Cyber-Elves.
Currently enjoying MMZ3's bosses, both for their nice designs and ludicrous names.
In terms of rank I'm not the best I could be; I tend to get a C, sometimes a B. Throughout all three games so far I've only amassed four EX-Skills, three of which are in MMZ3.
So yeah, fantastic stuff.
|
|
|
Post by madhair60 on Aug 1, 2010 19:50:38 GMT
I'm yet to beat any of the games on this collection on account of having decimated them so many times on GBA. I'll get around to it.
|
|
|
Post by Ringo (2015 Edition) on Aug 1, 2010 20:44:36 GMT
I'm slowly trudging through the Easy Scenario mode first. You tend to get more health than if you were playing the games on their own, plus any more health you find just fill up the EZ Tanks anyway, and the bosses are easier on ES mode. Definately fantastic port, just very frustrating at times.
|
|
|
Post by madhair60 on Aug 2, 2010 19:44:48 GMT
You're ruining the games by playing them through in Easy first. I cannot stress enough how broken Easy Scenario is. Play them properly; it's hard but rewarding.
|
|
|
Post by Arch_one_zero_one on Aug 2, 2010 23:55:05 GMT
Got to agree with Madhair on this one.
|
|
|
Post by Ringo (2015 Edition) on Aug 3, 2010 17:12:53 GMT
Everyone has their own unique playing style you know guys. I tried to beat the first boss on MMZ1 Single mode, but he thrashed me 5 times due to a lack of weapons and health.
|
|
|
Post by Arch_one_zero_one on Aug 4, 2010 13:32:14 GMT
What I always did, was run up and down the level, killing stuff, until my sword had the charge ability. The guy's a piece of cake then. Going back to the intro stage using the transporter is a quicker way of doing it, because of those spider hives.
|
|
|
Post by Baron Canier on Aug 4, 2010 14:04:26 GMT
I tried to beat the first boss on MMZ1 Single mode, but he thrashed me 5 times due to a lack of weapons and health. So you just gave up? Why bother playing a Mega Man game at all?
|
|
|
Post by Retro on Aug 4, 2010 15:25:55 GMT
While I do respect that people prefer to play in varying ways and I would hate to turn these series' of posts into a Ringo-dogpile, I'd like to agree with them but hopefully give a little more context, Ringo.
Playing Megaman Zero is a challenge, the entire story is based around a Legendary Hero of the past brought back into a new future where he is massively outclassed, outgunned and nearly obselete in terms of technology. All he has to run on is his experience, skill and heroic mindset to overcome the huge odds stacked against him. Thats pretty much the defining theme of the series. Indeed, the finale of Zero 4 lampshades this in a crowning moment of awesome.
You as a player experience that through bosses whom are incredibly difficult. You don't beat them with patterns and having better weapons or easier fights against them. You defeat them by rising to the challenge, by taking a leap of faith against the overwhelming onslaught of their technology and trusting that you can and will bring them down.
You can play how you will, but trust me...you'll never get the proper experience of the story, themes, characters and overall fun unless you take up the challenge.
|
|
|
Post by madhair60 on Aug 6, 2010 9:43:13 GMT
Zero 1 is a little hamstrung by the levelling system - it's entirely beatable without even gaining the charge attack (which was how I did it the first time, in Japanese and no knowledge of what was going on or how to get the shield boomerang and triple rod). However, Arch101's advice of returning to the first level to spam kill the spiders is sound; it's a real help. And Ringo, if you can only get through on easy mode, do so - it's just that as Retro says, the overwhelming odds are what make success so darn satisfying. Beating the final boss in Zero 1 is a [censored]ing achievement - he's the toughest finale in the series, imo. If you beat a Zero game - any Zero game - you're officially good at videogames.
But yeah, Aztec Falcon is torturously difficult if you can't charge attack, but ridiculously easy if you can. Man are you gonna have fun with Neo Arcadia. Kekeke.
(Unless you're talking about the Golem, in which case sell your copy and symbolically sever your thumbs)
|
|
|
Post by Retro on Aug 6, 2010 14:07:01 GMT
Beating the final boss in Zero 1 is a [censored]ing achievement - he's the toughest finale in the series, imo. Oh no arguement, no arguement at all.
|
|