Post by L. T. Dangerous on Jul 1, 2013 18:50:14 GMT
So I decided to re-read STC and STC-O in its entirety. Issues 1, 261 and everything in between, in order, including the Poster Mags and Specials. I’m going to try and cover ten issues a day (give or take, I may miss a day here or there too). Given this is STC’s 20th anniversary year, I think this is the best possible time to give it all a grand re-read. I’m also going to give the stories a synopsis on my blog and on here with a paragraph or two and give them a grade based on how good the story and art are (on a scale of A* for the best to E for the worst).
I encourage you all to join in with your responses and memories or any reviews of your own and to do this you can use the Tumblr hashtag #STCBRR2013 (should be a pretty unique tag!) or just respond to this thread.
Note that my reviews will cover stories that have reached their conclusion within a batch of ten so if, say, a three part story began in issue 18, I would wait until the next batch of reviews to cover it as it wouldn’t finish until issue 21. I know a lot of you have read these already but it’s better to review a story in its entirety rather than judge each part on its own merit (particularly when it comes to grading it).
Issues 1-10:
I encourage you all to join in with your responses and memories or any reviews of your own and to do this you can use the Tumblr hashtag #STCBRR2013 (should be a pretty unique tag!) or just respond to this thread.
Note that my reviews will cover stories that have reached their conclusion within a batch of ten so if, say, a three part story began in issue 18, I would wait until the next batch of reviews to cover it as it wouldn’t finish until issue 21. I know a lot of you have read these already but it’s better to review a story in its entirety rather than judge each part on its own merit (particularly when it comes to grading it).
Issues 1-10:
The following stories reached their conclusion in issues 1-10:
SONIC THE HEDGEHOG
Enter Sonic
Robofox
Mayhem in the Marble Zone
Day of the Badniks
Lost in the Labyrinth Zone
Attack on the Death Egg
Super Sonic
The Origin of Sonic
Back to Reality
Megatox
SHINOBI
The Fear Pavilion
GOLDEN AXE
Citadel of Dead Souls
WONDER BOY
Wonder Boy in Demon World
So let’s get right on with the reviews!
Enter Sonic
Script by Alan McKenzie, Art by Anthony Williams, Lettering by Tom Frame
As first steps into STC’s world go, there could have been stronger starts. The plot is a very simple introduction to the world of Sonic and his friends (and Robotnik). It’s nothing groundbreaking- Robotnik has a giant machine that plans to wreak havoc upon the critters of Mobius, Sonic gets wind of it, smashes a few Badniks, avoids a death trap or two along the way and then destroys the machine with practically no effort. There’s a slightly interesting cliffhanger at the end as Sonic reveals he’s searching for Tails but, other than that, there’s nothing much to recommend in this.
Script: Average fare. Light action, not much in the way of thrills, but hardly terrible. D
Art: A very weak start for the first comic strip in STC’s life. A lot of tracing too. E
Overall: D
Robofox
Script by Mark Millar, Art by Woodrow Phoenix, Lettering by John Aldritch
With introductions out of the way, issue two gives us Tails’ debut and, to be fair, this is a neat little concept. Robotnik’s kidnapped Tails and partly converted him into a Badnik. He forces our foxy friend to do battle with Sonic but Tails’ personality wins out over the programming and he turns on Robotnik, losing his robotic exoskeleton in the process and being brought back to normality. It’s not a world-beater, but it’s a straightforward jaunt- it’s just a shame so much of the story is wasted on Sonic running fast instead of focusing on characterising him.
Script: Pretty good, one of Millar’s better offerings. C
Art: Really very bad. E
Overall: D
Mayhem in the Marble Zone
Script by Mark Millar, Art by Casanovas, Lettering by Elitta Fell
After two very weak examples of art, it’s nice to see something much more vibrant and fun in the lead strip. The story’s a bit shaky. Sally Acorn’s brother, Tuftee, tries playing hero and is kidnapped by a group of Badniks who intend to… well, it’s not clear, actually. Much of the script involves the Badniks threatening Tuftee but not actually doing anything. Sonic does a bit more running around (this is a recurring theme in Millar’s stories) and saves the day with minimal effort before chastising Tuftee for being silly.
Script: Pretty weak and pointless. D
Art: Really lovely and colourful, a big step up from the last two issues. B
Overall: C
Day of the Badniks
Script by Nigel Kitching, Art by Ed Hillyer, Lettering by Elitta Fell
Nigel Kitching’s debut script isn’t his best work, but it’s much more characteristic of STC’s Mobius than anything we’ve seen up to this point. Two Emerald Hill Folk spot “Sonic” (in fact, a Badnik) destroying a Star Post and leg it but get captured and turned into Badniks themselves. Tails and Sonic go to investigate and Sonic gets captured by the Badnik and converted as its organic battery. Robotnik makes some minor threats and reveals his new base of operations is in the Special Zone. Upon learning of this plan, Sonic reveals he isn’t under the Badnik’s influence and forces Robotnik to free his friends or he’ll pull his moustache off! Robotnik flees but Sonic is ready for his return.
Script: Not Nigel’s best but still a fun read with implications. B
Art: So-so. It’s not terrible but it’s very stylised. It’s up to you if that’s good or not. C
Overall: B
Lost in the Labyrinth Zone
Script by Mark Millar, Art by Woodrow Phoenix, Lettering by John Aldrich
Sonic and Tails are going through their morning routine when Tails is snatched by the deadly Arachbot and taken down into the Labyrinth Zone, where Tails is to be converted back into Robofox. Sonic and some of his friends mount a rescue. Upon finding and saving Tails, Sonic empties the oil from the Robofox suit and ignites it, frying Arachbot.
Script: Really rather pointless and not very action packed. D
Art: Far and away the worst we’ve seen so far, very lazy in parts. E
Overall: D
Attack on the Death Egg
Script by Nigel Kitching, Art by Ferran Rodriguez, Lettering by Elitta Fell
The first decent “jumping on point” for new readers starting today. Sonic and Tails find out, using the Kintobor Computer, that Robotnik’s Death Egg satellite is on a crash course with the Emerald Hill Zone. On bi-plane trip up to Robotnik’s Wing Fortress Zone later and the two heroes are off on a space ship to the Death Egg. Upon defeating Mecha Sonic, Sonic manually changes the Death Egg’s crash course, letting it harmlessly land in the ocean (and manages to briefly convince Tails he’d died too).
Script: A fun romp with lots of good characterisation groundwork laid. B
Art: Much stronger than some of the work we’ve seen so far. B
Overall: B
Super Sonic
Script by Nigel Kitching, Art by Richard Elson, Lettering by Elitta Fell
Here’s Richard Elson’s debut strip and boy is it a breath of fresh air after so many weak offerings so far. One of the most important strips in STC’s early days, this one reveals a darker side to Sonic in the form of his evil self, Super Sonic, brought on by extreme stress- Mr Hyde’s got nothing on Super Sonic. Sonic and Tails are called to the Oil Ocean Zone to help with a mission to deactivate the Zone’s traps. While there, Sonic is attacked by a very persistent Aquis Badnik, who forces Sonic into a pool of oil and then ignites it- but instead of being fried alive, Sonic turns into Super Sonic! Destroying the Aquis, Super Sonic comes within a hair of obliterating the animal who was held captive inside, but Tails manages to calm him down… it won’t always be this easy.
Script: A glimpse of STC greatness to come. A
Art: Absolutely lovely and full of wonderful charm and character. A
Overall: A
The Origin of Sonic
Script by Nigel Kitching, Art by Richard Elson, Lettering by Elitta Fell
Sonic brings Tails, Johnny Lighfoot and Porker Lewis to the Special Zone where they meet with the Omni-Viewer (who is, effectively, a giant flatscreen with time-space-travel capabilities). Omni shows the gang the story of Sonic and Robotnik’s origin as Sonic narrates. Sonic, as a brown hedgehog, accidentally found the laboratory of Dr. Ovi Kintobor, who was working on the Retro Orbital Chaos Compressor, hoping to compress all of Mobius’ evil into the Chaos Emeralds (well, the six of the seven he’d found anyway). Sonic and Kintobor become fast friends- Kintobor is keen to test Sonic’s super speed out and, using the special power sneakers the doc invents, Sonic smashes the speed barrier and turns blue and streamlined. After a freak accident with a rotten egg (the only thing in the doc’s fridge) and the ROCC, the evil contained in the emeralds is merged with the egg and the poor scientist, transforming him into Dr. Ivo Robotnik. As the story ends, Omni tries to warn the heroes to escape, but they are all sucked into his screen and trapped- Robotnik, residing in the Special Zone, has managed to take control over the Omni-Viewer and force him to send Sonic and his friends into the future where they can’t interfere with his plans!
Script: I’m a sucker for an origin story and this one presents Sonic’s excellently. A
Art: Lovely again, Elson goes with an unusual colouring style this issue. B
Overall: A
Back to Reality
Script by Nigel Kitching, Art by Richard Elson, Lettering by Elitta Fell
Sonic and his friends are returned to the Emerald Hill Zone by the Omni-Viewer. Rather than explaining what happened, Omni departs. Sonic encounters two very tough Badniks and, upon smashing them, the previously captive animals tell Sonic they haven’t seen him in six months- Tails explains that Omni-Viewer followed Robotnik’s orders by transporting them to the future, but only sent them six months ahead, instead of to the far future as Robotnik expected. Sonic returns to the Emerald Hill Village to find it under Robotnik’s control- but not for long as he immediately sets about liberating his home before swearing revenge on Robotnik.
Script: Pivotal stuff for the comic, setting the scene for the next 91 issues. A
Art: Lush and vibrant, the Emerald Hill Zone looks better than it has before. A
Overall: A
Megatox
Script by Nigel Kitching, Art by Richard Elson, Lettering by Tom Frame
The first story set on Mobius RBR (Ruled By Robotnik). Sonic infiltrates the Chemical Plant Zone in his disguise of Bob Beaky and frees the work force who are being treated extremely harshly by Robotnik’s Troopers. As they make their way out, Sonic is attacked by a being made of the poisonous Mega Mack liquid- Megatox! Sonic finds it difficult to fight Megatox since the villain is liquid, so brute strength won’t work. Instead, Sonic drills through the ground to the outside and then spins like a whirlpool, flushing Megatox down the drain and all over the surrounding area. Before the baddy can pull himself together again, Sonic takes his friends home.
Script: A decent villain-of-the-fortnight romp. B
Art: Lots of lovely touches, particularly on Megatox himself. B
Overall: B
The Fear Pavilion
Script by Alan McKenzie, Art by Jon Haward, Lettering by Ellie de Ville
Shinobi (Joe Musashi) is on the trail of the Neo Zeed, the criminal organisation that killed his sensei and kidnapped his lover. He infiltrates their Fear Pavilion and makes his way to the bottom level of the building, fighting many varied foes including a warrior who fights on stilts, an old master and a martial arts actor before finding his beloved Naoko- or so it seems. In fact, the woman Musashi encounters is one of the Four Elements, the Neo Zeed’s enforcers. Musashi makes good his escape and continues his search for Naoko.
Script: Over-long and anti-climactic, the script feels like it’s going through the motions. D
Art: Absolutely outstanding, Jon Haward is a gift to STC. A*
Overall: C
Citadel of Dead Souls
Script by Mark Eyles, Art by Mike White, Lettering by Elitta Fell (Part 1), Richard Bird (Parts 2-4), Tom Frame (Parts 5 & 6)
Ax-Battler the Barbarian, Tyris Flare the Amazonian and Gilius Thunderhead the Dwarf are all enjoying some rest and relaxation some time after freeing the kingdom of Yuria. Captured by the minions of the sorcerer Blackspell and taken to his Citadel of Dead Souls, one of their number is to be sacrificed to revive the Dark Guld. Blackspell has also stolen the legendary Golden Axe and intends to use it for nefarious purposes. The resurrection goes badly wrong and Guld merges with Blackspell. Not to be beaten, Tyris and Gilius form a merger of their own, combining their elemental magics to bring the whole Citadel down on the bad guys, though Ax seems unsure they’ve seen the last of Dark Guld.
Script: Some really charming moments are marred by some weak action sequences. C
Art: The art is excellent and a brilliant fit for the Golden Axe series. A
Overall: B
Wonder Boy in Demon World
Script by Mark Eyles, Art by M. DJ Boyann and John M. Burns (Colours, Parts 6-8) Lettering by Steve Potter
STC’s longest strip in terms of number of parts. Shion the Wonder Boy (a nickname he really can’t stand) encounters and defeats a demon who is doing his part in “advertising” Demon World to the inhabitants of the equally fittingly named Monster World. The demons intend to use the humans as slaves. Shion heads to the village of Fisherton to find Grimomen, the Lord and Ruler of the Demons, leading the recruitment drive himself. As Shion attempts to fight off Grimomen, the demon orders the village be destroyed. The humans are captured but Shion makes his escape thanks to the help he recives from a girl by the name of Baila, but not before being zapped on the hand by Grimomen’s magic. Shion manages to make his way to Demon World where, after a series of bizarre incidents, he finally meets Grimomen within his lair- all the while, the magic slowly turning Shion into a demon himself, as with Grimomen’s many captive humans. After a brief fight that Shion wins handily, the magic is reversed and the humans are returned to normal. Shion and the humans make their way home where Fisherton is being rebuilt. Shion declines to stop in Fisherton with Baila as he has heard there is trouble in the Skyrock Mountains and, as a traveller, he has to find out what it is.
Script: Some good comedic moments but a lot of floundering and poor pacing. C
Art: A charmingly drawn piece. C
Overall: C
OVERVIEW
Some really great strips among this bunch, but a lot of weaker entries too. The Sega Superstars stories prove to be a mixed bunch.
SONIC THE HEDGEHOG
Enter Sonic
Robofox
Mayhem in the Marble Zone
Day of the Badniks
Lost in the Labyrinth Zone
Attack on the Death Egg
Super Sonic
The Origin of Sonic
Back to Reality
Megatox
SHINOBI
The Fear Pavilion
GOLDEN AXE
Citadel of Dead Souls
WONDER BOY
Wonder Boy in Demon World
So let’s get right on with the reviews!
Enter Sonic
Script by Alan McKenzie, Art by Anthony Williams, Lettering by Tom Frame
As first steps into STC’s world go, there could have been stronger starts. The plot is a very simple introduction to the world of Sonic and his friends (and Robotnik). It’s nothing groundbreaking- Robotnik has a giant machine that plans to wreak havoc upon the critters of Mobius, Sonic gets wind of it, smashes a few Badniks, avoids a death trap or two along the way and then destroys the machine with practically no effort. There’s a slightly interesting cliffhanger at the end as Sonic reveals he’s searching for Tails but, other than that, there’s nothing much to recommend in this.
Script: Average fare. Light action, not much in the way of thrills, but hardly terrible. D
Art: A very weak start for the first comic strip in STC’s life. A lot of tracing too. E
Overall: D
Robofox
Script by Mark Millar, Art by Woodrow Phoenix, Lettering by John Aldritch
With introductions out of the way, issue two gives us Tails’ debut and, to be fair, this is a neat little concept. Robotnik’s kidnapped Tails and partly converted him into a Badnik. He forces our foxy friend to do battle with Sonic but Tails’ personality wins out over the programming and he turns on Robotnik, losing his robotic exoskeleton in the process and being brought back to normality. It’s not a world-beater, but it’s a straightforward jaunt- it’s just a shame so much of the story is wasted on Sonic running fast instead of focusing on characterising him.
Script: Pretty good, one of Millar’s better offerings. C
Art: Really very bad. E
Overall: D
Mayhem in the Marble Zone
Script by Mark Millar, Art by Casanovas, Lettering by Elitta Fell
After two very weak examples of art, it’s nice to see something much more vibrant and fun in the lead strip. The story’s a bit shaky. Sally Acorn’s brother, Tuftee, tries playing hero and is kidnapped by a group of Badniks who intend to… well, it’s not clear, actually. Much of the script involves the Badniks threatening Tuftee but not actually doing anything. Sonic does a bit more running around (this is a recurring theme in Millar’s stories) and saves the day with minimal effort before chastising Tuftee for being silly.
Script: Pretty weak and pointless. D
Art: Really lovely and colourful, a big step up from the last two issues. B
Overall: C
Day of the Badniks
Script by Nigel Kitching, Art by Ed Hillyer, Lettering by Elitta Fell
Nigel Kitching’s debut script isn’t his best work, but it’s much more characteristic of STC’s Mobius than anything we’ve seen up to this point. Two Emerald Hill Folk spot “Sonic” (in fact, a Badnik) destroying a Star Post and leg it but get captured and turned into Badniks themselves. Tails and Sonic go to investigate and Sonic gets captured by the Badnik and converted as its organic battery. Robotnik makes some minor threats and reveals his new base of operations is in the Special Zone. Upon learning of this plan, Sonic reveals he isn’t under the Badnik’s influence and forces Robotnik to free his friends or he’ll pull his moustache off! Robotnik flees but Sonic is ready for his return.
Script: Not Nigel’s best but still a fun read with implications. B
Art: So-so. It’s not terrible but it’s very stylised. It’s up to you if that’s good or not. C
Overall: B
Lost in the Labyrinth Zone
Script by Mark Millar, Art by Woodrow Phoenix, Lettering by John Aldrich
Sonic and Tails are going through their morning routine when Tails is snatched by the deadly Arachbot and taken down into the Labyrinth Zone, where Tails is to be converted back into Robofox. Sonic and some of his friends mount a rescue. Upon finding and saving Tails, Sonic empties the oil from the Robofox suit and ignites it, frying Arachbot.
Script: Really rather pointless and not very action packed. D
Art: Far and away the worst we’ve seen so far, very lazy in parts. E
Overall: D
Attack on the Death Egg
Script by Nigel Kitching, Art by Ferran Rodriguez, Lettering by Elitta Fell
The first decent “jumping on point” for new readers starting today. Sonic and Tails find out, using the Kintobor Computer, that Robotnik’s Death Egg satellite is on a crash course with the Emerald Hill Zone. On bi-plane trip up to Robotnik’s Wing Fortress Zone later and the two heroes are off on a space ship to the Death Egg. Upon defeating Mecha Sonic, Sonic manually changes the Death Egg’s crash course, letting it harmlessly land in the ocean (and manages to briefly convince Tails he’d died too).
Script: A fun romp with lots of good characterisation groundwork laid. B
Art: Much stronger than some of the work we’ve seen so far. B
Overall: B
Super Sonic
Script by Nigel Kitching, Art by Richard Elson, Lettering by Elitta Fell
Here’s Richard Elson’s debut strip and boy is it a breath of fresh air after so many weak offerings so far. One of the most important strips in STC’s early days, this one reveals a darker side to Sonic in the form of his evil self, Super Sonic, brought on by extreme stress- Mr Hyde’s got nothing on Super Sonic. Sonic and Tails are called to the Oil Ocean Zone to help with a mission to deactivate the Zone’s traps. While there, Sonic is attacked by a very persistent Aquis Badnik, who forces Sonic into a pool of oil and then ignites it- but instead of being fried alive, Sonic turns into Super Sonic! Destroying the Aquis, Super Sonic comes within a hair of obliterating the animal who was held captive inside, but Tails manages to calm him down… it won’t always be this easy.
Script: A glimpse of STC greatness to come. A
Art: Absolutely lovely and full of wonderful charm and character. A
Overall: A
The Origin of Sonic
Script by Nigel Kitching, Art by Richard Elson, Lettering by Elitta Fell
Sonic brings Tails, Johnny Lighfoot and Porker Lewis to the Special Zone where they meet with the Omni-Viewer (who is, effectively, a giant flatscreen with time-space-travel capabilities). Omni shows the gang the story of Sonic and Robotnik’s origin as Sonic narrates. Sonic, as a brown hedgehog, accidentally found the laboratory of Dr. Ovi Kintobor, who was working on the Retro Orbital Chaos Compressor, hoping to compress all of Mobius’ evil into the Chaos Emeralds (well, the six of the seven he’d found anyway). Sonic and Kintobor become fast friends- Kintobor is keen to test Sonic’s super speed out and, using the special power sneakers the doc invents, Sonic smashes the speed barrier and turns blue and streamlined. After a freak accident with a rotten egg (the only thing in the doc’s fridge) and the ROCC, the evil contained in the emeralds is merged with the egg and the poor scientist, transforming him into Dr. Ivo Robotnik. As the story ends, Omni tries to warn the heroes to escape, but they are all sucked into his screen and trapped- Robotnik, residing in the Special Zone, has managed to take control over the Omni-Viewer and force him to send Sonic and his friends into the future where they can’t interfere with his plans!
Script: I’m a sucker for an origin story and this one presents Sonic’s excellently. A
Art: Lovely again, Elson goes with an unusual colouring style this issue. B
Overall: A
Back to Reality
Script by Nigel Kitching, Art by Richard Elson, Lettering by Elitta Fell
Sonic and his friends are returned to the Emerald Hill Zone by the Omni-Viewer. Rather than explaining what happened, Omni departs. Sonic encounters two very tough Badniks and, upon smashing them, the previously captive animals tell Sonic they haven’t seen him in six months- Tails explains that Omni-Viewer followed Robotnik’s orders by transporting them to the future, but only sent them six months ahead, instead of to the far future as Robotnik expected. Sonic returns to the Emerald Hill Village to find it under Robotnik’s control- but not for long as he immediately sets about liberating his home before swearing revenge on Robotnik.
Script: Pivotal stuff for the comic, setting the scene for the next 91 issues. A
Art: Lush and vibrant, the Emerald Hill Zone looks better than it has before. A
Overall: A
Megatox
Script by Nigel Kitching, Art by Richard Elson, Lettering by Tom Frame
The first story set on Mobius RBR (Ruled By Robotnik). Sonic infiltrates the Chemical Plant Zone in his disguise of Bob Beaky and frees the work force who are being treated extremely harshly by Robotnik’s Troopers. As they make their way out, Sonic is attacked by a being made of the poisonous Mega Mack liquid- Megatox! Sonic finds it difficult to fight Megatox since the villain is liquid, so brute strength won’t work. Instead, Sonic drills through the ground to the outside and then spins like a whirlpool, flushing Megatox down the drain and all over the surrounding area. Before the baddy can pull himself together again, Sonic takes his friends home.
Script: A decent villain-of-the-fortnight romp. B
Art: Lots of lovely touches, particularly on Megatox himself. B
Overall: B
The Fear Pavilion
Script by Alan McKenzie, Art by Jon Haward, Lettering by Ellie de Ville
Shinobi (Joe Musashi) is on the trail of the Neo Zeed, the criminal organisation that killed his sensei and kidnapped his lover. He infiltrates their Fear Pavilion and makes his way to the bottom level of the building, fighting many varied foes including a warrior who fights on stilts, an old master and a martial arts actor before finding his beloved Naoko- or so it seems. In fact, the woman Musashi encounters is one of the Four Elements, the Neo Zeed’s enforcers. Musashi makes good his escape and continues his search for Naoko.
Script: Over-long and anti-climactic, the script feels like it’s going through the motions. D
Art: Absolutely outstanding, Jon Haward is a gift to STC. A*
Overall: C
Citadel of Dead Souls
Script by Mark Eyles, Art by Mike White, Lettering by Elitta Fell (Part 1), Richard Bird (Parts 2-4), Tom Frame (Parts 5 & 6)
Ax-Battler the Barbarian, Tyris Flare the Amazonian and Gilius Thunderhead the Dwarf are all enjoying some rest and relaxation some time after freeing the kingdom of Yuria. Captured by the minions of the sorcerer Blackspell and taken to his Citadel of Dead Souls, one of their number is to be sacrificed to revive the Dark Guld. Blackspell has also stolen the legendary Golden Axe and intends to use it for nefarious purposes. The resurrection goes badly wrong and Guld merges with Blackspell. Not to be beaten, Tyris and Gilius form a merger of their own, combining their elemental magics to bring the whole Citadel down on the bad guys, though Ax seems unsure they’ve seen the last of Dark Guld.
Script: Some really charming moments are marred by some weak action sequences. C
Art: The art is excellent and a brilliant fit for the Golden Axe series. A
Overall: B
Wonder Boy in Demon World
Script by Mark Eyles, Art by M. DJ Boyann and John M. Burns (Colours, Parts 6-8) Lettering by Steve Potter
STC’s longest strip in terms of number of parts. Shion the Wonder Boy (a nickname he really can’t stand) encounters and defeats a demon who is doing his part in “advertising” Demon World to the inhabitants of the equally fittingly named Monster World. The demons intend to use the humans as slaves. Shion heads to the village of Fisherton to find Grimomen, the Lord and Ruler of the Demons, leading the recruitment drive himself. As Shion attempts to fight off Grimomen, the demon orders the village be destroyed. The humans are captured but Shion makes his escape thanks to the help he recives from a girl by the name of Baila, but not before being zapped on the hand by Grimomen’s magic. Shion manages to make his way to Demon World where, after a series of bizarre incidents, he finally meets Grimomen within his lair- all the while, the magic slowly turning Shion into a demon himself, as with Grimomen’s many captive humans. After a brief fight that Shion wins handily, the magic is reversed and the humans are returned to normal. Shion and the humans make their way home where Fisherton is being rebuilt. Shion declines to stop in Fisherton with Baila as he has heard there is trouble in the Skyrock Mountains and, as a traveller, he has to find out what it is.
Script: Some good comedic moments but a lot of floundering and poor pacing. C
Art: A charmingly drawn piece. C
Overall: C
OVERVIEW
Some really great strips among this bunch, but a lot of weaker entries too. The Sega Superstars stories prove to be a mixed bunch.