I don't know if anyone else was labouring under this misinterpretation, but I'd been led to understand that the orchestral CD only comes with the full pack of Skyward Sword, i.e. with the extra controller. Which I was annoyed about because I want the CD but I don't want another controller. Anyway, I work at Argos and we got some copies in a couple of days ago that come with the CD but not the controller. So...yeah. Consider that a heads-up.
Just a quick question - the new Wii (WiiU or whatever it is) will that have these motion plus controllers? I'm starting to consider not buying it (rather spend the money on camera gear) but I'm torn. If a console that I'm sure I'll get at some point comes with this motion stuff, I think I will leave it. I don't want to buy a controller for one game and I'll never buy anymore.
With that said, if the controllers work on the new console it shouldn't be a concern either. Is the Wii U backwards compatible?
Post by Arch_one_zero_one on Nov 17, 2011 14:57:21 GMT
My copy arrived this morning. Not done much so far, but I'm liking the combat. Admittedly, at the moment, I've only fought some logs and the odd bat, but it's very fun. Rolling is really temperamental, and difficult to pull off, but I've not had any other problems.
So, I've put a couple of hours in - just done the first spot of dowsing and got into the Sealed Temple. It's rather fine so far. I adore the graphical style, swordplay is a lot of fun, the script's entertaining*, and I like the little references to earlier games, like the opening of the knight ceremony thingy being a dead ringer for Ocarina's cutscene of the goddesses flying about, or the way the headmaster resembles the King of Red Lions.
My only complaints thus far are that the tilt to fly/skydive mechanic isn't great - snagging the statue from the bird took me ages, and the bit where you have to jump off the giant statue and land in the bullseye, slightly embarrasingly, required four goes from me before I got it. Possibly just me being rubbish, but I couldn't help but think "This would've been just as easy if you'd just mapped it to the control stick"; and that saving your game in specific places is a lazy bit of programming that frankly has no place in gaming these days. Grump.
Also, it amuses me how the Loftwings are pretty shameless ripoffs of the flying thingies from Avatar. Right down to Link having a red one.
*"You got the sail cloth! Now you can jump from any height without fear of injury!
I have played a bit of it to I have not but the music CD in a player yet I got the golden wii controller and it is my first wii motion and I am happy to have it ;D So far it is fun to play the game ;D
The Shad I gone try the CD and see if I have problems whit mine to and now it is in my CD player right now when I am writing on here ;D So far it dosent sound so bad I love it ;D Maybe yours has some defects
I am now better at english but I have still a lot to learn^_^
Huh, weird. Tried it in another player and it worked fine. My baby nephew loves it.
So, the game. Very slow to start. Flying could be explained a bit better (is it possible to lose the race?) controls take a little getting used to, although I've never used Motionplus so it's probably just me, and Zelda is a dick (stop shoving me off things!). Did like the demonic cat that acts all submissive until you pick it up. And what the hell is wrong with Link's teeth and lips?
On a related note, I was up stupidly early to play it, and reached the bit where you z-target the instructor, only to discover that the z button didn't work. Bit of a shock to me, I can tell you. Tore the house apart trying to find my other nunchuk. But I found it eventually (three bloody hours) and have been playing all day.
And I can't stop drawing parallels between LoZ and Samurai Jack.
So far, I'm finding it to be an excellent distilling of every great part of the 3D Zelda games since OOT and very, very few weak parts to go with it. Controls vary from being excellent to being obnoxious, which is probably the most frustrating thing of the game. When it works, it gives you more control over the game than I've ever felt in anything else... but when it doesn't, it becomes a chore to get that spot-on angle of attack you need to not get stomped on. Rotating the boss keys is also a complete and utter pig.
As one can probably expect from a Nintendo game, let alone a Zelda game, there's not a great deal that's new here (though what is new is fantastic - like the collecting/upgrading system and the Beetle item), but even every old part of the formula feels like it's so tight it's almost about to snap and ping back at you.
It also doesn't feel as if it's retreading a lot of the same ground over and over and over - which is what Twilight Princess suffered a lot from - and the graphical style and underlying plot give a lot of warmth and charm to the game where TP was also lacking. Throw in the controls being the definition of why I was sold on the Wii 5~ years ago in the first place (finally taking shape in pretty much the first and last game to deliver on those promises) and this is easily the best Zelda title on the Wii, and probably going to wind up being the best game on the underwhelmed system in general.
Overall, I haven't wanted my Wii powered on so much since I bought the system in the first place.