The DS version's apparently the better one. Personally, the Wii one doesn't grab me at all. Mostly because I've turned into a lazy [censored] in the year since I got my Wii and suddenly giving myself an aneurysm by spazzing out on the Wiimote and nunchuck has gotten less appealing.
Definitely feels like a party game though - so I'm guessing the fact that the DS version automatically falls in with more emphasis on single player due to the limitations of the system is the reason it's getting more praise.
As for the Crash stuff, the only Crash game I liked was the second one. Decent enough levels, not too many stupid assed characters and gameplay that was actually enjoyable enough to do. But the first one was rubbish, and everything after that became absolutely [censored]ing abysmal.
Still, I loved the first Spyro game and then it proceeded to be raped in the ass brutally by a horsecock from every single game thereafter too. As did Tomb Raider. And Ape Escape. And Tekken. And almost every franchise I can think of that has ever associated itself enough with the Playstation to be considered a "Playstation franchise" outside of MGS, Final Fantasy and GTA.
Electroplankton ftw. Get it out just as a house party is starting to wind down and fiddle about with the tenth plankton (I forget its name, the one that lets you record stuff and play it back with different effects). Guaranteed hit.
Im not entirely sure Im digging this MegaMan game. Owing to the fact Im already stuck/lost in it. Will trade for something else k thx bai.
Moo requires difficulty levels to be as excrutiatingly low as possible: CONFIRMED Games with no real winning or losing (Elektroplankton) preferred. Real games with anything resembling a challenge need not apply.
ZX has a [censored] map system though, getting lost is piss easy.
Also I found it really dull and lacking flow. Hopefully ZXA will be more exciting.
ZX Advent has a bizarre mixture of the ZX level set-up and the regular set up of Mega Man games (pick a level and go there). This, in my opinion, isn't a good thing though. Having to travel to the different levels in ZX made them seem to be average length for a Mega Man game, despite being relatively shorter. ZX Advent doesn't really have anything to cloak this fact. In the few instances you do walk to the level, it's always directly connected to the Hunter's Base. The level designs also don't seem as appealing as the ones from ZX. The Pseudoroid A-Trans are also pretty much useless unless you have to use them for a certain purpose. You be mostly using the Mega Men A-Trans. Overall, I found ZX Advent to not be as good as the first ZX.
Moo on Altered Beast:
If I remember rightly, didnt it take the guys balls away at the end of every level? I think thats reason enough for it to be scary.