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Post by Beeth on Oct 9, 2009 14:34:07 GMT
I have been fortunate enough to pick this up today. When I get home I can introduce it to my DS over the weekend and hopefully reach a verdict. I'm thinking of trying something with trampolines. Maybe a tramp on a trampoline, if it will let me...
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Post by Alex on Oct 9, 2009 14:40:48 GMT
After having this game since it's US release and not having played it for over 3 weeks. I completely reiterate my original point:
It's a fun game, with a cool concept and a great gimmick. But no-one will remember it next year.
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Post by madhair60 on Oct 9, 2009 14:48:41 GMT
Could someone edit the title to "Scribblenauts is not the best game ever made"?
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Post by Beeth on Oct 9, 2009 14:51:05 GMT
Is this okay, Stu?
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Post by Rory. on Oct 9, 2009 16:11:27 GMT
I like the idea of that crime fighting team. Though I can't imagine there being much crime in the world of knocking a star out of a tree.
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Post by madhair60 on Oct 9, 2009 19:03:45 GMT
Just summon a criminal.
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Post by Nam on Oct 9, 2009 21:06:30 GMT
So my impressions of Scribblenauts so far: Before I got this game I spent ages thinking what do I summon first? Sure, lots been said of things like Cthulhu fighting Krakken's, and God fleeing form Atheists with guns, but I didn't want to see this, I wanted somthing more. In the end I settled on a car, a ramp, and a landmine, and after much practice, I succeeded in blowing up said car on said landmine. So after I grew a bit tired of blowing cars up I went into the main game. Now I know that this game has a different-than-most control scheme, but did the tutorial really need to be that long? It seemed to go on for far longer than necessary, and could've been much shorter. Then you start the game, and the first few levels are stupidly easy. I know, I know, this is true in most games, but it really hit mere here more than any other game, because the game practically says "write 'ladder' here" to you. I have to admit I was worried that these 220 levels would be piss easy, and that this would be a very short game. For instance, level 1-10, where you need to save a sandwich from some ants. You can beat it by just picking up the sandwich and waiting. Since you've summoned nothing, you can do it for every one of your three times. Fortunately, that's quickly not the case, and the game stops being so obvious, and lets you get on with it. I must admit the controls aren't perfect, but they're not as bad as people make out. I've not had to deal with Maxwell running out unnecessarily. The only issues I've had involved people standing infront of things I'm trying to get to, and the sheer fiddleyness of attaching ropes or handcuffs, or hooks. But this game does deserve it's status of game of the year. Definitely the most original game this year, but this is one game where you really get out what you put in. The practical solution to half the levels might be a jetpack, a piece of rope, and a gun, but if that's all you're going to do you're going to miss out on so much. Don't expect it to be something you'll play every day for months and months once you've finished it, but it's going to be something you'll enjoy as you do. We'll see how things change as I advance, but for now this is something I think I'll enjoy playing through.
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Post by Samface on Oct 10, 2009 11:31:25 GMT
Now I know that this game has a different-than-most control scheme, but did the tutorial really need to be that long? It seemed to go on for far longer than necessary, and could've been much shorter. Yeah, I thought that, especially as I'd spent a good half an hour dicking around on the title screen before I started the game and thus had most of the controls down pat already (although there were a few things that the tutorial cleared up for me). They probably should've made it non-mandatory - but then again I'd think a large part of the audience is going to be on the younger end of the gaming spectrum and could do with the leg-up.
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Post by Nam on Oct 10, 2009 12:02:53 GMT
which is weird, cos I've found that some of the levels turn to insanely difficult almost immediately. One of them, where you need to get past a tornado, took me ages to suss. I eventually got it by summoning a hole, and hiding in it until the tornado passed overhead
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Post by Samface on Oct 10, 2009 12:07:27 GMT
Heh, I did that one by summoning a jetpack and hiding in the little crannies above the tornado. Half of my solutions have involved a jetpack, actually, I'm gonna be screwed when I go back to do the gold medals...
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Post by Calisto on Oct 10, 2009 12:16:51 GMT
Heh, I did that one by summoning a jetpack and hiding in the little crannies above the tornado. Half of my solutions have involved a jetpack, actually, I'm gonna be screwed when I go back to do the gold medals... Wings work as well as a jetpack.
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Post by madhair60 on Oct 10, 2009 13:07:37 GMT
But this game does deserve it's status of game of the year. A sad indictment of this year's gaming output. Edit with more: Scribblenauts entirely failed to hold my interest as either or a game or a "sandbox" (or "canvas" or whatthehellever). The sheer hype set me up for a disappointment, so thankfully when I got one it wasn't particularly crushing. There are many problems with the game, the most pressing of which is the control scheme. If the controls don't do what they're supposed to 100% of the time, I'm almost instantly tuned out. It could have the best level design in the world (though it doesn't) and the bad controls would still stop me persevering with it. Scribblenauts is finicky to the extreme - and most frustratingly, D-pad character movement would have solved this. The game logic and physics seem inconsistent - granted I can't think up any examples off the top of my head, but they're significant enough for me to remember it as an issue. I haven't played in a month or so. More later, when I have a little time to think.
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Post by Nam on Oct 10, 2009 14:26:06 GMT
It is a case that many items are infinitely more useful than others. The amount of times I've needed wings is ridiculous, and I struggle to think of three things to dig through dirt with (I can only come up with two, making those levels that require digging impossible in advanced).
The fact that the game doesn't stop what it's doing while you're manipulating objects has caused me death on numerous occasions, something that would've made the game a lot less fussy. Answers to things seem to be really obscure too, and while the game is all about what you come up with, this often leaves you with no clue where to start.
Many objects are, unsurprisingly useless. While a pair of sunglasses, or a TV remote have very limited and specialised use in real life, many objects are redundant by the fact that they're limited in scope. Summon an elevator, and it's only going to take you up one story. You can get higher with a jetpack than that. Add in to that that there's no way of knowing if something you summon will be hostile or not, and you're quickly stuck because you can't think of something to use that won't kill you.
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Post by madhair60 on Oct 10, 2009 15:05:20 GMT
Shovel, trowel and digger ought to do it.
Maybe.
I'm not checking or anything.
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Post by Samface on Oct 10, 2009 15:35:18 GMT
"Jackhammer" gives you a pneumatic drill. Handy.
And I too wish they'd mapped Maxwell's movements to the d-pad, but I'm acclimatising myself to the controls without too much hassle. Still, if there's ever a sequel that'll be the first thing that needs a look.
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Post by Nam on Oct 10, 2009 16:43:27 GMT
I actually tried "pneumatic drill" and just got a standard drill
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Post by Samface on Oct 11, 2009 11:15:08 GMT
Yeah, I've noticed that some two-word terms just give you the last word you wrote.
On the subject of digging tools, "hoe" works too.
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Post by Beeth on Oct 12, 2009 12:18:51 GMT
Well, my first impressions of the game is that it can both surprise and disappoint in equal measures. For one thing, some localisation issues; entering "footballer" brings up one of the American variety, you have to type the rather unwieldy "soccer player" instead (though I later discovered "striker" brings the same character". Also, you can't put a CD into a CD player, I tried. Also, you can put a character into an active oven and they come out unscathed!
I have to say, though, on the whole many interactions between things are surprisingly accurate, for example the "bride" and "groom" approach each other, and the "referee" will overlook any sporting event in the vicinity. Some of my favourite items that I've summoned include "madman", "golfer", "suspension bridge", "skirting board" and "ankylosaurus", which I gleed at when I found it to be in the game. ;D
Have to admit I've not got very far on the actual game yet. I completed most of the garden missions but that's it.
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Post by obsidian on Oct 12, 2009 12:32:53 GMT
bridge = tiny bridge long bridge = exact same bridge wide bridge = exact same bridge very long bridge = exact same bridge
etc
game is annoying. Fun for 2 hours.
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Post by Nam on Oct 13, 2009 8:45:32 GMT
Drawbridge is twice as long as the regular bridge.
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Post by Beeth on Oct 13, 2009 12:59:34 GMT
I decided to turn the concept of level order completely on its head last night, and use the 20,000 ollars I earned to go straight to the 9th world, Dark Hollow. Puzzle 9-1 is quite an interesting one, you have to rescue three baddies from hell and bring them up into heaven. However, heaven is guarded by an angel that will swoop down and destroy anything you create that could potentially lift something into the air. It took me a while, but I solved it eventually. Here's how: It's actually very simple; summon God to bring them up, or give them each a holy object. That's it. I'm going to try and throw the non-spoiler folk anyway, and leave a massive gap to make it look like a long and complicated process. Here goes:
That should do it. Two other notable things I found while playing this world: those in need of a longer ladder could try typing "fixed ladder". I've not tried it myself, but it was named as such in one of the dark challenges. Another challenge here, involving precariously placed landmines, prompted me to write the most long-winded, yet successful, entry: "bomb disposal expert". If anyone can come up with something shorter please tell me, it'd be an arse trying to type all that every time. Finally, what the hell determines the style criteria? I beat one challenge with Cthulhu, a flamethrower, a hearse and a quiche and got just 30 points. In another I summoned a bauble, that's one bauble, and got a record 115 style points! One hundred and fifteen! For a flimming BAUBLE!
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Post by Samface on Oct 13, 2009 14:17:10 GMT
I'm guessing style is based on a) summoning as few items as possible and b) summoning unlikely items rather than obvious ones. Not that I can back this up with any evidence, it's just a presumption.
Can anyone find any other gods in there? I've located God, obviously, and Ra, but that seems to be it. If it was just God on his own I'd understand it, but throwing in one random extra deity has confused me - surely there'll be more?
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Post by madhair60 on Oct 13, 2009 14:50:40 GMT
A lot of acronyms work, Beeth. Try BDE.
I typed "Bomb Disposal Technician". XD
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Post by Beeth on Oct 13, 2009 20:31:59 GMT
A lot of acronyms work, Beeth. Try BDE. I typed "Bomb Disposal Technician". XD Heh, never mind. I did try BDE, it didn't work. BD Expert brought it up in a list, at least. And Samface, Anubis is in there, but he's an evil god.
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Post by Samface on Oct 14, 2009 11:17:46 GMT
Awesome! I'm genuinely surprised that neither Thor nor Odin made the cut. Bah.
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