|
Post by Samface on Nov 12, 2009 15:34:26 GMT
Interesting fact: When I first played Zero, it seemed very tired and half-hearted. When I replayed it after playing through 4, I enjoyed it a lot more.
Interesting fact #2: I may have lied with the use of the term "interesting".
|
|
|
Post by Badly-Drawn Manchild on Nov 12, 2009 17:22:35 GMT
While most folks were getting sick of the old (see: bad) controls and pre-rendered backgrounds and loved the new approach. So there's your answer, really. Except that answer is a load of utter nonsense because the controls are exactly the sodding same! It's just the camera angle that's different. Which really to me is the new RE system's biggest problem; the controls just don't work for a full-blooded action game where quick reactions are needed.
|
|
|
Post by Devo DrakeFox on Nov 12, 2009 17:46:22 GMT
Interesting fact: When I first played Zero, it seemed very tired and half-hearted. When I replayed it after playing through 4, I enjoyed it a lot more. Interesting fact #2: I may have lied with the use of the term "interesting". Indeed. We can never trust you again.
|
|
|
Post by Balls on Nov 12, 2009 18:42:32 GMT
While most folks were getting sick of the old (see: bad) controls and pre-rendered backgrounds and loved the new approach. So there's your answer, really. Except that answer is a load of utter nonsense because the controls are exactly the sodding same! It's just the camera angle that's different. Except it's not. Not total and utter nonsense. It had similar button-mapping but that was it. The controls did work in 4 and 5. Hell, they worked in the old games IMO.
Either way, you're totally missing the point of what he said. It's not just about controls, it was the formula in general. The reason 4 and 5 get the love they get is because they are enjoyable, fun and intense games.
And yes, I know I sound patronising, but you apparently can't genuinely understand the love they get. You don't like them because "they're not Resident Evil", whereas other people like them because they're still good games no matter how faithful they are.
Think of your favourite game ever. Any game you love. If they decided to put the Resident Evil title on it, it wouldn't make them bad.
Also, most of this is for number 4. Number 4 was fantastic in pretty much every way. 5 was good but, overall, was a major [censored]ing let down.
|
|
|
Post by Baron Canier on Nov 12, 2009 18:50:53 GMT
I've still yet to play Resi 5; been waiting for it to come down in price. So far all I know is Chris Redfield is in Africa being insanely macho.
|
|
|
Post by Balls on Nov 12, 2009 19:00:56 GMT
He is. It's also really short, very Hollywood and has some of the most irritating partner AI known to man.
|
|
|
Post by Badly-Drawn Manchild on Nov 12, 2009 19:09:57 GMT
And apparently the rest of the world still can't get over the fact that there are some people out there who don't think RE4 was God's gift to Man.
I thought the opening village area of RE4 was fantastic. Sure, the tone of the game had changed and became more action-focused, but I could dig it. It managed to work in a different way than I was used to. As the game wore on though I just got irritated at how progressively more stupid everything became (and given that this is an RE game we're talking about here, I felt they had to be doing something wrong to make me start complaining about an RE game being too stupid). I also felt it was far too [censored]ing easy, especially in the castle level where I felt it essentially became a corridor shooter.
If it was a few hours shorter I would have been pretty [censored]ing thrilled by it. Instead it just went on and on and on and on until I was begging for it to be over, when the combat had stopped being tense and exciting and just became a glorified pest-control service. I felt it well and truly outstayed its welcome. That's my biggest complaint about the game.
|
|
|
Post by Pombar on Nov 12, 2009 20:31:21 GMT
RE4 is proven to be a great game in that its imitators - most obviously Gears of War and Dead Space - are also popular in their own right. I'm with Studio on the village being the best bit - heck, it was in 5, too. But that doesn't make the rest of it bad.
|
|
|
Post by Devo DrakeFox on Nov 12, 2009 21:10:47 GMT
I can't speak for Dead Space since I haven't played it, but I don't think Gears of War is an imitation of RE4, it is merely a similar genre.
|
|
|
Post by Pombar on Nov 12, 2009 21:19:24 GMT
Nope, the developers pretty clearly said that they were trying to make a full-on action game that was as close to the awesomeness (their judgment, not mine) of RE4. So set-pieces, level design, general tone and ambience of the game were all modeled after what they saw as RE4's triumphs. As well as the whole game mechanics being pretty darn similar.
|
|
|
Post by Devo DrakeFox on Nov 12, 2009 21:23:04 GMT
They actually said that? They might as well have phoned up Capcom and told them "Hey guys! We're stealing your idea and we're going to make lots of money! And you know what's really cool about it? We're Microsoft and we're richer and more powerful than you, so you can't stop us! HA!"
|
|
|
Post by Pombar on Nov 12, 2009 22:02:21 GMT
Not really, since the story/setting wasn't even remotely resembling it. But copying game systems is how 'genres' of games came about to begin with - there's no shame in it. Imitation is the highest form of praise, and the surge in popularity in 3rd person shooters this generation is almost entirely down to the overwhelmingly positive critical and commercial response to RE4.
|
|
JJ
Script Hume
Bit of a hack, really.
Posts: 4,902
|
Post by JJ on Nov 13, 2009 0:57:48 GMT
I loved RE5, but I had two major problems with it (that didn't really hamper my overall enjoyment). 1. It goes massively, massively downhill towards the end. The last third or so of the game is just boring. 2. Those of us who weren't playing co-op were made to feel like we were not doing it right. It's primarily a co-op game, but I couldn't find anyone to properly play with (and had annoying experiences online). As a single-player gamer, I felt like RE5 wasn't really catering to me. These things didn't hugely affect my overall enjoyment, but they were flaws nonetheless. And pretty much all was forgiven when I saw the Lickers.
|
|
|
Post by Pombar on Nov 13, 2009 3:01:21 GMT
The last third where it's a shooter is boring. Sorry, RE5, you're not Uncharted. Stop trying to be. Personally I feel like it would've been a better game if they'd just taken out the AI partner and adjusted the difficulty in single-player. Fun as co-op is (it's the only way to play), having to rely on an AI partner for so many things just made it a much worse game in Singleplayer.
However, a couple of the shooty moments were decent - though mostly because they felt like interesting boss fights (the minigun guy, and the time where there're two of them) rather than actual gun battles. The hordes of gun toting douchebags were just annoying. The Reapers, though? They made the last third cool.
|
|
|
Post by L. T. Dangerous on Nov 13, 2009 10:02:46 GMT
I've still not finished 5 Sheva is such an annoying arse, though. Every three seconds I hear her yell "RELOAD!". She empties clip after clip of amazing ammo on bog standard enemies, then ends up using the handgun on bosses. In the end I decided that if she loved the handgun so much she could hold all my spare handgun bullets. About three minutes later, she'd used them all.
|
|
|
Post by obsidian on Nov 13, 2009 10:05:43 GMT
If you have the brightness down low enough Dead Space can be [censored]ing terrifying.
|
|
|
Post by Devo DrakeFox on Nov 13, 2009 11:03:10 GMT
I've still not finished 5 Sheva is such an annoying arse, though. Every three seconds I hear her yell "RELOAD!". She empties clip after clip of amazing ammo on bog standard enemies, then ends up using the handgun on bosses. In the end I decided that if she loved the handgun so much she could hold all my spare handgun bullets. About three minutes later, she'd used them all. Yeah, AI partners are merciless with ammo, don't trust them with it. To Pom: I bloody [censored]ing HATED those bloody [censored]ing Reapers! A lot of the time, when I had hurt them so much they bent right back revealing that big growth in the thorax, I still couldn't stop them even though I was shooting the right place. Bloody god-moding insect basterds!
|
|
|
Post by Baron Canier on Nov 13, 2009 11:23:49 GMT
If you have the brightness down low enough Dead Space can be [censored]ing terrifying. I found the general appearances of the monsters (coupled with their writhing) to be scarier than actually fighting them due to all the body horror etc. Though fighting droves of them in the barracks did start to get me all jumpy, since there seemed to be no end to them.
|
|
|
Post by obsidian on Nov 13, 2009 11:28:01 GMT
It's hard for me to get properly scared playing games now (I have convinced myself too well that scary videogames are only videogames, so all I get is jumps and adrenaline rushes). Make no mistake, if I was in Isaac's shoes I'd have eaten my gun, but as I was just watching horrible things happen to him, it took a lot of effort.
Turn the brightness down, so literally all you get is vague shapes caught in the light moving towards you to end your [censored]ing world.
|
|
|
Post by Samface on Nov 13, 2009 13:49:31 GMT
Am I the only person in the world who had absolutely no problems playing through RE5 in singleplayer? It irritated me at first that Sheva never used grenades, but then I realised that the programmers couldn't possibly account for which way the player would turn at any given moment, so letting an AI character chuck grenades about would be a bad move. So after that I had her act as a grenade storage box.
Oh, actually, she was a bit overzealous with the pistol when she had plenty of ammo for better weapons. So I sold her pistol. Problem solved.
|
|
|
Post by Baron Canier on Nov 13, 2009 14:17:40 GMT
Clearly you are more inventive than the average Resi 5 player.
|
|
|
Post by Pombar on Nov 13, 2009 14:53:19 GMT
You have got to babysit her in Singleplayer - treating her as an actual partner is setting yourself up for disappointment over and over again.
I, meanwhile, have never played it without having a co-op partner. So I thoroughly enjoyed the game! Great in a different ways to RE4 (mostly co-op and humour-related ways), but more or less equal in my book.
|
|
|
Post by Balls on Nov 14, 2009 17:13:44 GMT
Babysitting Sheva's fine on normal, but it's a [censored]ing pain on veteran and on professional it's actually impossible without a real partner.
|
|
JJ
Script Hume
Bit of a hack, really.
Posts: 4,902
|
Post by JJ on Feb 22, 2010 16:04:04 GMT
*resurrects da thread like a Crimson Head* Anyone else been drawn back into Resi 5 due to the new content? I'm slowly realising that Mercs and Versus are the whole reason why I bought this - they trounce the single-player campaign, IMO (especially if, like me, you are indeed playing it single-player, to my shame). So yeah, Barry headbutts Majini to death, and has a melee move called the Barry Sandwich. This is awesome! Also, Lost in Nightmares was excellent but far, far, far too short and had an unbelievable lack of enemies. And the Dog corridor psyches you out once again! It never gets old. I wonder if we're doomed to return to this mansion again and again for the rest of our natural gaming lives?
|
|
|
Post by Pombar on Feb 22, 2010 18:04:18 GMT
I always preferred 2 and 3's city to 1's mansion, but that doesn't make this DLC any less appealing. The classic camera basically sells me on it by itself.
|
|