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Post by obsidian on Jan 27, 2010 10:37:21 GMT
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Post by Retro on Jan 27, 2010 18:49:15 GMT
Always loved Bungie's concept/matte departments for artwork, more than the screeshots I'm chuffed to see some of the behind the scenes development. Lovely stuff. Kinda hoping they do another artbook, the Halo 3 one was superb.
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Post by madhair60 on Jan 27, 2010 19:53:36 GMT
More like Halo Retch!
OK, Stu out. Peace.
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Post by Retro on Jan 27, 2010 22:49:35 GMT
I'll give you credit that you didn't just go "Gaylo" like half the internet.
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Post by Insector on Jan 27, 2010 22:54:02 GMT
Failo
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Post by Sin on Jan 27, 2010 23:31:17 GMT
Jumped-the-sharklo. Combat Evo-Rubbish.
Seriously though, My favourite part of Halo 3 were those massive spider battles where their were tons of yours troops and bad troops and cars and planes flying about and tanking rolling around. The game kinda shifted into Battlefront and you (and your friend if you were co-oping the [censored]) could run around flipping cars and throwing grenades at grunts until your team won through some action that you may or may not have been trying to achieve. They were cool. They make Reach like that, they have a sale. They make Reach like ODST and they don't.
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Post by Retro on Jan 28, 2010 2:33:10 GMT
You'll be glad then, Sin. Bungie have confirmed that Reach is aimed at a huge scale, just like Halo 3's pitched battles.
Besides, with 6 Spartans running around, you'de need a large battle to make it last more than 10 seconds.
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Post by Alex on Jan 28, 2010 2:50:14 GMT
I should probably pick up ODST and play through it at some point before this comes out...
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Post by Retro on Jan 28, 2010 3:05:16 GMT
It's not nessesary due to Reach being a prequel, but ODST's a nice romp that shows Halo from a different (and if you ask me, better) perspective.
I highly recommend going for the audio diaries, there aren't _that_ many of them and the hints the Superintendant gives you to find them are very generous.
The story they unlock is great fun to listen to. Seriously.
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Post by obsidian on Jan 28, 2010 9:52:07 GMT
You'll be glad then, Sin. Bungie have confirmed that Reach is aimed at a huge scale, just like Halo 3's pitched battles. Besides, with 6 Spartans running around, you'de need a large battle to make it last more than 10 seconds. Pricey, Exu, Retro, Shaker, Mr and Mrs Pigfarmer VS The Covenant. I cannae wait
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Post by madhair60 on Jan 28, 2010 10:46:48 GMT
I liked the part of Halo 3 when it was not on sale and didn't exist
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Post by Alex on Jan 28, 2010 14:35:48 GMT
Boring troll is boring.
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Post by madhair60 on Jan 28, 2010 15:36:01 GMT
Pokémon is boring Edit: Perhaps more so than Halo
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Post by Exu on Jan 28, 2010 19:09:13 GMT
Norbit.
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Post by madhair60 on Jan 28, 2010 19:34:14 GMT
Horrible film.
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Post by projectzuel on Mar 14, 2010 12:24:52 GMT
I liked the part of Halo 3 when it was not on sale and didn't exist Never saw why there were people who hated Halo. Though it seems to me they are either: a) MW fans. MW and Halo fans just naturally hate each other. b) Haven't played the games and are just riding a wave. c) Dislike the idea that a shooter, of all things, could become one of the leading industry figures. d) Are actually disgusted with the fanatical side of the fan base but blame it on the game. I am actually really looking forward to Reach, the latest multiplayer beta trailer rasing my anticipation even more so.
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Post by ShayMay on Mar 14, 2010 13:15:25 GMT
Or they just don't like the gameplay, possibly?
While I find Halo to be a solid game, it's just never appealed to me as much as, say, Metroid (although I compare the two purely on the basis of them being futuristic shooters).
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Post by Insector on Mar 14, 2010 14:12:34 GMT
Halo's competent, it's just set a mediocre standard of auto-aiming and regenerating health that every developer and their mother are copying for profits.
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Post by Retro on Mar 14, 2010 22:54:06 GMT
I find Halo one of the most reliably great series' ever, mostly down to the following points.
- As mentioned above, it's reliably great. Even the black sheep (Halo 2) is better than 90% of games out there.
- It's world and universe is meticulously detailed, I really love it when a game really makes an effort to make it's world more than just an excuse to game in, but instead makes it "a game set in the Halo universe" rather then "a universe formed into a game."
- Music and voice acting. Marty O'Donnell is a genius.
- It doesn't take itself too seriously. Unlike MW2 which put on the SRS BSNS GUYZ cap, Halo has always retained a knowledge that it's never too melodramatic, and if it is, it's a deliberate hamming up.
- Some of the best art design and graphics in the industry today. Halo's graphical standards are extremely underappreciated by people who can't see past the "BAZILLIONS OF POLYGONS" mindset.
The final notation of the overall gameplay is more that people must remember that it was Halo that set the standard for console FPS games and a hell of a lot of PC ones too. It brought in many concepts that are now ubiquious. Such as regenerating health (and it also remains the only one to do it right! You can't just hide and be perfect again in Halo 1, ODST or Reach) and limited weapons on your person. In this sense I wouldn't compare it to others that have taken and used that idea too.
I will say though. I base my opinions on logic and my personal enjoyment. But damn if the Halo fanbase isn't one of the worst on the planet, perhaps only out-done by the Sonic, Final Fantasy and Modern Warfare fanbases. This is why I never venture on Bungie's forums.
It's a great series, but I think people's opinions are just too skewed by the bandwagon of hate and it's crap fanbase.
Also, on that trailer. YES. Jetpacks! It's Tribes 2 all over again!
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Post by Sin on Mar 14, 2010 23:06:07 GMT
They make it so the spartan can ski too then it will be a day one sale for me.
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Post by Warped‽‽‽ on Mar 14, 2010 23:55:42 GMT
Such as regenerating health (and it also remains the only one to do it right! You can't just hide and be perfect again in Halo 1, ODST or Reach) and limited weapons on your person. In this sense I wouldn't compare it to others that have taken and used that idea too. While I practically agree otherwise, you pretty much imply yourself that they get it wrong for both Halo 2 and 3. And also GOW, Army of 2, and a bunch of other games which use cover as a healing mechanism. The fact that you're suddenly 'perfect' again with no long term ill effects doesn't really make sense, and maybe the game should punish you more if you continually get yourself shot up to the point of death before hiding until it's okay again. But it doesn't. Because it works for them not to. Being the right of wrong way to do it depends more on the way the gameplay is as a whole, not just that one mechanic. If you see what I mean. Also, once you start playing on the highest difficulties, it doesn't matter all that much anyway since being shot at all ends in game over.
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Post by Retro on Mar 15, 2010 1:00:37 GMT
There are almost no games in which you can't become "perfect" again after getting a healing item or some other manner. Left 4 Dead is the only one that springs to mind.
Really, regenerating health I see predominently as just cutting out the middle man of health pack hunting in order to focus on story progression. I've never had a problem with the style so long as it's justified and fairly played. Even Halo 2 and 3 justified it (it's your shields, not just health) and it was balanced by the fact that their recharge was gradual, not immediate, like in say, Call of Duty when 2-3 seconds out of combat heals you instantly, compared to Halo which takes 4-6 seconds out of combat and then a further 3-4 to recharge, thus making you vulnerable for a longer period, putting you on the defensive. You can't just quickly dive in and out of cover.
I've yet to see any other shooter really nail that balance of streamlined health to balance, really.
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Post by projectzuel on Mar 15, 2010 19:40:42 GMT
Or they just don't like the gameplay, possibly? While I find Halo to be a solid game, it's just never appealed to me as much as, say, Metroid (although I compare the two purely on the basis of them being futuristic shooters). Well I love Metroid as well, the most recent Prime was excellant but they're almost different genres.
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Post by Juliett. Bravo. Alfa. on Mar 15, 2010 20:01:48 GMT
I always see Halo as a great multiplayer - [censored]e single player.
Halo 3 and ODST actually have alright single players though. Apart from the latter's completely and utterly un-likeable characters.
There is this insane amount of hype every Halo game gets mostly because Microsoft likes it that way.
Plus the overall storyline is mostly in a novel. I mean christ, It doesn't even have pictures.
I will give kudos for the music and voice acting though. And the visual art despite the amount of repetitive corridors.
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Post by madhair60 on Mar 15, 2010 20:19:12 GMT
I liked the part of Halo 3 when it was not on sale and didn't exist Never saw why there were people who hated Halo. Though it seems to me they are either: a) MW fans. MW and Halo fans just naturally hate each other. b) Haven't played the games and are just riding a wave. c) Dislike the idea that a shooter, of all things, could become one of the leading industry figures. d) Are actually disgusted with the fanatical side of the fan base but blame it on the game. I am actually really looking forward to Reach, the latest multiplayer beta trailer rasing my anticipation even more so. answer is actually e) hates people who make crappy self-serving lists that sounds like a personal problem
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