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Post by Juliett. Bravo. Alfa. on Apr 21, 2011 3:26:20 GMT
So looking at that trailer.
Why havn't Sonic games looked like that since 1997?
Really was quite gorgeous.
They seem to have momentum for classic Sonic much, much more sorted than for Sonic 4. want to see the spin attack in action.
Also apparently you can either use down and A to spin dash or press X. Sonic Adventure style.
Modern Sonic looks exactly like Unleashed HD daytime. Take that as you will.
I do wonder seeing as there are 3 eras they are taking from, if they have actually made the Adventure gameplay good, if they are doing it of course.
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Post by Devo DrakeFox on Apr 21, 2011 6:36:07 GMT
Are there to be other characters in this game, or is it strictly Sonic and Robotnik/Eggman?
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Post by Juliett. Bravo. Alfa. on Apr 21, 2011 7:48:36 GMT
Sonic and Sonic are the only ones playable.
Tails, Knuckles and Shadow are in the story. Probably more.
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Post by madhair60 on Apr 21, 2011 9:36:03 GMT
I wrote a quite good post in response to that trailer, but I've left it at home. Therefore, I have no choice but to just dribble on with a load of vaguely-abusive impressions. THIS IS YOUR FINAL AZU-NYAN WARNING - PLEASE FEEL FREE TO RESPOND TO POINTS RAISED IN THIS POST, BUT IF YOU TAKE IT PERSONALLY YOU ARE USING THE INTERNET WRONGTHERE IS NO GOING BACK IF YOU SCROLL PAST AZU-NYANAnyone praising any aspect of it is either a simpleton, a liar or delusional. That's the only conclusion I can draw. You know that was supposed to be a PS3 game, right? It looks aesthetically worse than Colours, and that was on the PS2 Wii. There's a dreadful bit of clipping in there, when Sonic flies through a tree. Classic Sonic still looks stupid. The levels are just straight lines. Sure, the path branches off maybe twice, but to what end? Just more of the same. Also, I'm tired of Green Hill. I'm tired of that music. I'm tired of being traded to on the basis of memories. I want good new Sonic. Sonic Colours was a step forward in almost every respect. Now, I'm aware that this was probably in development when Sonic Colours was, but they should have just started over, frankly. I mean, we JUST HAD the excrement that was Sonic "4" and now we're getting this, which looks basically the same. AND THEY STILL HAVEN'T FIXED THE PHYSICS. In conclusion, I hate this game, I hate you all, I hate you specifically, I hate Sonic, I hate peas and I hate myself.
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Post by Beeth on Apr 21, 2011 10:14:36 GMT
Anyone praising any aspect of it is either a simpleton, a liar or delusional. Hey! I resent that remark and everything it stands for. Now if you'll excuse me, my carer is going to change my nappy and wheel me to the special school to collect my million pound lottery winnings from Cameron Diaz. Ooh look, a golden unicorn!
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Post by Baxter on Apr 21, 2011 11:29:46 GMT
I wrote a quite good post in response to that trailer, but I've left it at home. Therefore, I have no choice but to just dribble on with a load of vaguely-abusive impressions. THIS IS YOUR FINAL AZU-NYAN WARNING - PLEASE FEEL FREE TO RESPOND TO POINTS RAISED IN THIS POST, BUT IF YOU TAKE IT PERSONALLY YOU ARE USING THE INTERNET WRONGTHERE IS NO GOING BACK IF YOU SCROLL PAST AZU-NYANAnyone praising any aspect of it is either a simpleton, a liar or delusional. That's the only conclusion I can draw. You know that was supposed to be a PS3 game, right? It looks aesthetically worse than Colours, and that was on the PS2 Wii. There's a dreadful bit of clipping in there, when Sonic flies through a tree. Classic Sonic still looks stupid. The levels are just straight lines. Sure, the path branches off maybe twice, but to what end? Just more of the same. Also, I'm tired of Green Hill. I'm tired of that music. I'm tired of being traded to on the basis of memories. I want good new Sonic. Sonic Colours was a step forward in almost every respect. Now, I'm aware that this was probably in development when Sonic Colours was, but they should have just started over, frankly. I mean, we JUST HAD the excrement that was Sonic "4" and now we're getting this, which looks basically the same. AND THEY STILL HAVEN'T FIXED THE PHYSICS. In conclusion, I hate this game, I hate you all, I hate you specifically, I hate Sonic, I hate peas and I hate myself. -- In all seriousness, I can see what they're attempting. The fanbase is polarised, so they're throwing this out there as an act of reconciliation; older fans get their platforming and momentum-based physics, newer fans get the shallow-as-hell but thrilling and spectacular Rush/Unleashed fare, everyone gets something for the series' 20th anniversary. Therein lies the complication, though. Each side resents the other's ideal. Granted, there are some who defy that expectation (personally I prefer the traditional style, but can find enjoyment in the Rush/Unleashed style too), but the generalisation is for the most part accurate; that considered, this experience could be just as divisive as Adventure or Unleashed. So, it's a nice gesture. Will it succeed? I'm not sure. Regardless of people's thoughts on the daytime levels of Unleashed, most reviewers seemed to enjoy them, and when that accompanies neoclassicist gameplay and aesthetics on the "classic" side, I'm sure they're onto a winner review-wise. Again, it's fan reaction that'll make-or-break the game's fortunes (after all, their zealousness is what led to the consensus on Sonic 4 going from "Yeah, it's alright" to something along the lines of this). tl;dr It looks like a game I'll enjoy the hell out of. I can't speak for everyone, though.
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Post by Spydaman on Apr 21, 2011 12:00:55 GMT
See, what I'm wodnering is whether they're going to explain the VAST difference between Classic Sonic's world and Modern Sonic's world. Either they have to explain it visually (in terms of the planet physically looking very different) or they'll have to explain it through narrative (obviously in the West, Classic Sonic's world was Mobius, then switched to Earth with Modern Sonic). Or they'll just ignore it completely and pretend it didn't happen That said, I'm stoked.
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Post by Devo DrakeFox on Apr 21, 2011 12:03:21 GMT
I wrote a quite good post in response to that trailer, but I've left it at home. Therefore, I have no choice but to just dribble D RI, BbL e d r Ib b le d r I b b l e D r I b LL E Indeed.
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Post by madhair60 on Apr 21, 2011 12:18:45 GMT
Yes, dogs dribble. That's why I used that word, deliberately evoking animalistic imagery to accompany the somewhat unfocused rant that followed. But, I assume you're avin' a go rather than providing crib notes for the stupid people, soooooo... yeah, I guess. I guess I am a smelly old drooling dog.
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Post by Alex on Apr 21, 2011 17:21:05 GMT
Because the graphic fidelity of a low definition, blurry capture feed is obviously the best way to judge how the game looks.
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Post by Tom J on Apr 21, 2011 17:41:40 GMT
Well apart from moving that tree out of the way, what did you expect?
There's been some screenshots too :B
I notice the grass seems a bit rough around the edges, but if you're going fast more detailed grass-trim means little. I was going to say something about sonic levels being big meaning you have to sacrifice a bit of quality, but I'm not sure how well that holds up considering the levels probably stream..
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Post by Devo DrakeFox on Apr 21, 2011 18:16:12 GMT
Sonic and Sonic are the only ones playable. Tails, Knuckles and Shadow are in the story. Probably more. While I do like Shadow, I was kind of hoping for just the Classic characters. Tails, Amy and Knuckles have been around since the Mega Drive days and are still the four top characters in the series (sort of?), so I thought would make more sense to just have them. And also Metal Sonic.
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Post by madhair60 on Apr 21, 2011 21:43:37 GMT
Because the graphic fidelity of a low definition, blurry capture feed is obviously the best way to judge how the game looks. Yes, I can see the game. For [censored]'s sake. This is probably pre-alpha. It stands to improve.
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Post by Juliett. Bravo. Alfa. on Apr 26, 2011 21:30:53 GMT
Sonic and Sonic are the only ones playable. Tails, Knuckles and Shadow are in the story. Probably more. While I do like Shadow, I was kind of hoping for just the Classic characters. Tails, Amy and Knuckles have been around since the Mega Drive days and are still the four top characters in the series (sort of?), so I thought would make more sense to just have them. And also Metal Sonic. I do think they could have multiple characters in the two gameplay modes. Tails and Knuckles in classic, Blaze and Shadow in the modern. Or Tails could be flying a plane and Knuckles reprises his role as King [censored] from Sonic 3 and laughs as he throws a bomb at you. So level predictions Classic GHZ (In already) Star Light Stardust Speedway Chemical Plant Casino Night Hydrocity Launch Base Sky Sanctuary Death Egg Dreamcast Emerald Coast Ice Cap Twinkle Park Lost World Final Egg Vs Perfect Chaos City Escape (There is a new Escape from the City being made) Pumpkin Hill Metal Harbour Final Chase or Rush. Modern Bingo Highway Mystic Mansion Water Palace Mirage Road Machine Labyrinth Pirates's Island Crisis City Kingdom Valley Spagonia Eggmanland Thats too many levels, I kinda doubt the Rush/Rush Adventure levels would appear. And I havent got a Fire/Lava level. Crisis City doesn't count. I doubt Colours/Storybook/Advance/Riders/Rivals/8 bit would make an appearance. Colours might have a level or two but thats the only one that could. Although Sunset Park Act 3 would be awesome. Also with that Pumpkin Hill inclusion. I know it was a Knuckles level but it looked so cool in Adventure 2 I doubt they wouldn't at least consider it. Oh christ I'm getting excited for it. Why do you do this Sega?
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Post by Baron Canier on Apr 26, 2011 21:50:20 GMT
Bingo Highway? Too many bad memories.
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Post by Nam on Apr 27, 2011 20:20:32 GMT
I'd speculate Death Egg is almost certainly in. It's one of the key points of the Mega Drive games. Of the rest I'd wager my money on Starlight Zone, Casino Night Zone, and Chemical Plant Zone, just because they're such iconic levels. Starlight Zone is much loved for it's music, and it'd be very easy to make into 3D as it's already a narrow freeway with lots of loops and can be beaten with well timed use, and applied hold-right-to-win. Casino Night Zone defined what it is to be a pinball level (just look how many future levels are copys of that, and not Spring Yard Zone which was the original pinball-esque level).
And although not on the list, there'll be one airship based level. It'll pobably be Winged Fortress, but personally I'd be happier if it was Flying Battery. I also wouldn't be surprised if at least one piece of music is lifted fro Sonic 3D, not necessarily because it's the best music (though there is some damn good music in that game), but because musically, it's the [censored] of the series, and is almost always first choice for songs to be taken from, followed by Green Hill Zone's music (which we know is in here) and Live and Learn from Sonic Adventure 2 Battle
I doubt we'll see anything from Colours, it's too recent. Unless Sega are especially lazy. Considering the games about Classic Sonic and Modern Sonic together, it would be fair to have levels from both eras or everything up to the 2006, which seems to mark the end of the "this plot is serious, these games have continuity" era, as the rest may be a bit too recent to rehash (though knowing Sega...). However, I strongly suspect this is what many Sonic fans have said for many years, old school Mega Drive era levels, made in 3D. Though if what John's said is true about there being a new Escape From The City, that might be wrong.
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Post by The KKM on Apr 28, 2011 1:37:49 GMT
See, what I'm wodnering is whether they're going to explain the VAST difference between Classic Sonic's world and Modern Sonic's world. Either they have to explain it visually (in terms of the planet physically looking very different) or they'll have to explain it through narrative (obviously in the West, Classic Sonic's world was Mobius, then switched to Earth with Modern Sonic). Or they'll just ignore it completely and pretend it didn't happen That said, I'm stoked. Easy- there is none. It's all down to art styles. Sonic's world always had humans and furries and animals and stuff. Sometimes the game shows it as more cartoony, sometimes not. Likewise, I don't expect there to be any explaination to Classic Sonic being black-eyed and round, other than, you know, it's how he was drawn back then. Character-wise, it's the same as modern. Sonic and Sonic are the only ones playable. Tails, Knuckles and Shadow are in the story. Probably more. While I do like Shadow, I was kind of hoping for just the Classic characters. Tails, Amy and Knuckles have been around since the Mega Drive days and are still the four top characters in the series (sort of?), so I thought would make more sense to just have them. And also Metal Sonic. You may have missed this, but the game celebrates 20 years of Sonic, not 7-to-8-depending-if-you-go-by-JP-or-US-release-date-of-Adventure years of Sonic. EDIT for Nambot: It's been confirmed there'll be levels based on later games. Iizuka puts it as "classic, dreamcast, modern"; I assume Classic is Sonic 1- Sonic 3D Japan, Dreamcast is the Adventures, Modern Heroes-Colours.
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Post by Alex on Apr 28, 2011 1:43:21 GMT
I'd have quite enjoyed seeing a 'retro' styled Shadow running around the levels, to be honest.
It's one of those things that'd make a great little unlockable bonus feature - but Sega seem to misunderstand the concept of a bonus and try to make that kinda stuff into actual main-game features instead, then wind up ruining the whole fun of it.
Also, I had a dream about this game last night. And the second level was the Mystic Cave Zone. And the modern Sonic gameplay was actually really good (like, it took the basics from the Green Hill zone we've seen, and then started layering in more level-based mechanics to add more gameplay in general). In all, it was a fantastic game.
Thank you, subconscious, for setting me up for a huge fall.
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Post by Baron Canier on Apr 28, 2011 10:19:43 GMT
I assume Classic is Sonic 1- Sonic 3D Japan, Dreamcast is the Adventures, Modern Heroes-Colours. I would've said "Adventure" lasts from the first Adventure game up to Shadow's game (or S06...which technically can't have levels because it never happened), then "Modern" only really starts with Unleashed.
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Post by Nam on Apr 28, 2011 12:18:20 GMT
I assume Classic is Sonic 1- Sonic 3D Japan, Dreamcast is the Adventures, Modern Heroes-Colours. I would've said "Adventure" lasts from the first Adventure game up to Shadow's game (or S06...which technically can't have levels because it never happened), then "Modern" only really starts with Unleashed. While I would agree that everything between Sonic Adventure, to Sonic '06 could be classed as it's own era, the problem is that taking levels from what's left doesn't leave a lot to choose from. The complete list of everything after '06 is this: Take out the Olympic games, the Riders series, and the Sega Superstar Sports Series (as I doubt very much those games will be used, unless there's a sudden hurdling mini-game, and Nintendo lets Mario appear on Sony and Microsoft consoles ) and the list is even shorter Of those, the last two are too recent. Chronicles didn't really bring anything overly usable bar perhaps Twilight Cage, since most the rest of it is set in already existing zones from other games, or on alien homeworlds which were quite bland and forgettable. The storybook series probably won't get a mention, so if we're correct in our assumption that the modern stuff is indeed everything after '06, that only leaves Unleashed, Rivals 2 and Rush Adventure as viable options. But then that could be very wrong. Dreamcast era could literally just be the two Adventures and Sonic Shuffle. The Modern stuff could refer to everything from when Sega became third party. If it does, expect almost all of this to be ignored in favour of levels from Heroes, Shadow, the Advance series etc. Except probably not Shadow either. I can tell you with almost certainty what won't appear: - Any level from Sonic Labyrinth (they were just isometric checkerboards, no backgrounds)
- Any level from Tails Sky Patrol (too obscure a game)
- Anything from Knuckles Chaotix (see above)
- Anything from SegaSonic Arcade (see above the above)
- Spring Yard Zone (it's just a really garish pinball level that nobodies ever tried to replicate)
- Anything from Sonic R (The levels are quite generic bar Radiant Emerald, which is too trippy)
- Heck, any level from any game on Sonic Gems Colection sans Sonic CD
- The Sonic 2 version of Hidden Palace Zone (even though the fanboys would all simultaneously orgasm seeing it)
- Spring Yard Zone (it's just a really garish pinball level that nobodies ever tried to replicate)
- Anything from Sonic '06 (assuming Sega have the sense to avoid that train wreck of a game)
- Anything from the Advance series (They're really quite generic levels with better versions of the same themes existing elsewhere)
- Any Pinball level that isn't Casino Night Zone (I will genuinely eat my hat if there is a pinball level in this game that isn't Casino Night Zone)
- Any level that wasn't originally playable by Sonic in Adventure 1 & 2
- Any level that is just a recycled name (such as Neo Green Hill Zone)
- Any tropical paradise/beach based level (Green Hill Zone's already here, they won't include a second)
Of course, I stand to be wrong, but I really doubt any of these things will be included.
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Post by Juliett. Bravo. Alfa. on May 1, 2011 20:01:31 GMT
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Post by ShayMay on May 1, 2011 20:26:55 GMT
The more I see of this game, the less enthusiastic I get. Colours was released not 6 months ago. It'll be about a year old by the time this is released, I reckon. And they're just going to recycle a level from it? That's very cheeky. The guy who spoke English was right on the money with what he said about the Wisps, but I'm seeing none of it in action here. This will really have to pick up its game if they want me to pick up the game.
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Post by Matt on May 1, 2011 21:03:56 GMT
i watched the video... but I admit not with my full attention but I saw no mention colour is in, just them talking about how it was something they want to repeat... what part are you on about? i mean it make sence if the games in thrids and modern sonic has only 06, unleashed and colours to draw off i'd rather see a colours level then 06... but just wondering what was actually said, as wasn't paying attention to the stuff in french.
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Post by Baron Canier on May 1, 2011 21:09:24 GMT
Where did they say they were using levels from Colours? All I saw was "Yeah, we got it right with Colours. How about that? We'll be using that as a kind of benchmark/guide in the future with how best to approach gameplay."
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Post by shodic on May 1, 2011 22:19:19 GMT
this game remember me the adaptation of sonic CD in STC xD
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