|
Post by Tanner / Ogilvie on Feb 15, 2012 9:44:09 GMT
Green Hill - Kind of hard to be impressed when they overuse it so much, but in terms of the beauty it sure outdoes the original. It's very representative of how Sonic is supposed to be the nature to Eggman's industry. (A conflict they are slowly reviving)
Chemical Plant - Loved how the factory started falling apart midway through Modern's. Just made it all more epic for me. I also didn't have to worry as much about drowning so naturally I'm gonna be biased in favor of the new version.
Sky Sanctuary - Loved it, was beautiful. Don't particularly find the remix that spectacular, oddly, but it's a beautiful level. Love how the Death Egg is slowly rising out of the background.
---
Speed Highway - As with many stages, love the use of native units. No real comments. Naturally outdoes the original.
City Escape - Oh how much I enjoyed this, SA2 being my favorite. Loved how the truck would weave in and out of the background. Also liked how Modern's truck got a tune up yet was still stopped by an overpass.
Seaside Hill - Considering how bland Heroes was to me after SA2's peak, it was nice. Was scary as hell to discover the Chopper, albeit it's not as horrifying as the Jak and Daxter Lurker Shark. Also dig that Classic remix so much.
---
Crisis City - Of course it's better than the original.
Spagonia - Loved how they appealed to that "nostalgia" of sorts by recreating the memorable sections. Also how they showed the city under siege by the Eggman Empire only for you to liberate it.
Planet Wisp - I didn't particularly think it better or worse than the original.
---
On bosses I wanted more Classic stages. Gasp, I know. I just figured it should have been 50/50. Give the little guy some attention before you bury him alive, aye?
Metal Sonic, I can't judge. Never played much of CD.
Shadow, while very epic to see him in a semi-villainous role again, could have been more challenging. His fight is more tiresome than anything else. The guy can do whatever he wants with his chaos powers. EXPLOIT THAT.
Silver, oh god what an improvement. He's showing there's a reason he trumped Enerjak, using his full range of anti-demigod powers to try and destroy you. Doesn't have that idiotic glitch either which is nice.
Death Egg RObot - Should have used the final boss from Sonic and Knuckles instead. Loved the remix, boss is alright.
Chaos - Oh god yes so much better. I prefer this remix, myself. Then again I love every original song of Crush 40's. Hint hint - stop doing covers and do more originals!
Egg Dragoon - It was a neat spin over the original. I love both battles, however, and see no need to pit them against eachother.
|
|
|
Post by Baxter on Feb 15, 2012 10:14:40 GMT
Green Hill: Nah mate. Suffices for an opening level, but strips the understated depth that made the source text so replayable (besides, um, virtue of being the opening level in Sonic 1). At least it looks pretty.
Chemical Plant: Yes, albeit barely. Retro's act is a nice summarisation of an iconic zone, but otherwise doesn't leave a lasting impression. As NiGHTS said, Modern is where Generations hits its stride -- two-and-a-bit minutes of perfection. This is clearly the point Colours' influence kicked into the developmental process.
Sky Sanctuary: Yes. All the original's pomp and circumstance just showed up the fact it was essentially a transitional zone; Generations gives it a second life, developing it into something that can rival S3&K's best-of-'em. My only criticism is that it's such a bizarre choice from a game that produced so many classic environments -- I'd have murdered to see Generations' interpretation of a Lava Reef or Death Egg.
Speed Highway: Yes, because the original was a cluster[censored] and this is actually running on an engine that does the concept justice. ANYTHING could be plucked from Sonic Adventure into Generations, and it'd be an improvement purely by accident of birth.
City Escape: Yes, if only because I can change the music in Retro's act and pretend it's Route 99. Modern's is the original all over again -- spectacular first playthrough, and that's pretty much it.
Seaside Hill: Yes to the nth degree. The original wasn't bad for a Sonic Heroes level, and my praise ends there, but this condemns it to the Ninth Circle of Irrelevance. Retro's stage is a Hydrocity Act 3 that's been allowed to defrost in a different setting, and as such is one of the all-time greats. Modern goes one better, giving us the best 3D Sonic level I've ever played -- as I said at the time, it's like a student of S3&K's design philosophy, in that no two playthroughs are ever the same.
Crisis City:
Rooftop Run: Yes. Retro's act is one of the best in the game - packed to the brim with fun ideas - and Modern's is a shorter, better version of its source text. What's not to love?
Planet Wisp: Difficult to say. I'm in the minority who a) doesn't rate this as Colours' best, and b) doesn't think Generations' take deserves the flak it gets, but that's not to say the latter is better. On-balance, I'll err with No; but if it weren't for Act 1's over-reliance on the pink wisp, it could be a Yes.
Yes to all the bosses, too. The difficulty may have been placed on stabilisers, but they're at least better-designed.
|
|
|
Post by Arch on Feb 15, 2012 11:23:34 GMT
Go on, I'll do this [censored], too.
Green Hill: I actually really like the Classic version, although it still isn't as good as the original. The main issue is the fake changing of routes, since most of your changes come from falling into the bottom route with no way back up. Modern's is great fun and better than the original. There, I said it.
Chemical Plant: Classic is good fun but it isn't really much different, particuarly since the beginning is almost a carbon copy. Modern is great, but it's hardly the second coming as most people are suggesting. A bit more "pink water" wouldn't have gone amiss.
Sky Sanctuary: The visuals really make this for me. Modern's actually is as good as everyone is saying. Full of nice touches in both acts, including the three completely different routes in Classic, the crumbling tower, the indoor section, the EggRobo that shuts off one of the routes with a button.
Speed Highway: It's pretty similiar to the original, but I do prefer this. As stated, "Goin' Down" is pretty boring but ends slightly more satisfyingly. It's definitely missing an At Dawn section, though.
City Escape: Classic is far better than both the original and the Modern acts. The best part is the GUN truck chasing you throughout the entire level, particuarly the area where you have to climb the scaffolding with it right up your backside.
Seaside Hill: This is my least favourite level in the game. Minor reasons include the rubbishly mixed music in Modern. Major reasons include the underwater sections; I'm not a big fan of areas that rely on fans to make you move around. Especially ones that either don't propel you far upward enough, or especially especially sideways one that kill you instantly when touching a spiked ball. Still some nice touches elsewhere, but everything is better in Heroes (ugh).
Crisis City: Yes, it's an improvement. Classic's is fantastic, although the tornado/wind is slightly frustrating.
Rooftop Run: I've only played Unleashed on the Wii (and mobile, but that's even more different) so I can't really judge. This is much, much better, though.
Planet Wisp: This level was one of the reasons I wasn't sure about getting Colours. The reliance on one Wisp per level is terrible. Mechanics on using them are even worse; the spiked wheels you need to turn are clunky to operate, and I'm sick of hearing "ROCKET" in the Modern levels. I'd like it if more of the level was outside, too.
Rivals: Metal Sonic "fight" is a slight improvement, but I don't particuarly like either of them. Shadow's is much better, since the original was a broken mess. Silver couldn't get any worse, so of course this is better.
Bosses: Death Egg Robot loses any tension it could have as soon as you provide Rings. The whole bomb idea is also ridiculous and occasionally hard to get your head around. Perfect Chaos is a slight improvement, as I liked the original. I don't actually like the fourth hit/raised platforms bit, though. Egg Dragoon is obviously much better than a Werehog fight, though not the boss I'd have picked. Time Eater is the worst final boss in the series.
And since it came with my copy of the game:
Casino Night: It's obviously not a full version of the level, but it's a fun pinball game. Less to do, but more fun than Sonic Pinball Party. It also features the slot machine and other bonuses, so it's more fun to go back and play than Sonic 2's version.
|
|
|
Post by Tanner / Ogilvie on Feb 15, 2012 12:15:57 GMT
A fun fact: while I've rarely had issues with the camera, it was always in SA2's final battle that I would have them, since in order for me to get the enemy, I must either sit back, let them hit me with their energy attacks and spin dash them or chain like 10 homing attacks. Chaining homing attacks runs the risk of going flying off screen due to the less advanced homing mechanics.
At the very least, that was one nice part of revisiting the battle in HD. (Normally I have no issues with the camera however, but I remember the few times I do)
@ Arch: I will admit. Someone actually saying the new versions of Green Hill are better than the original surprised me.
|
|
|
Post by Arch on Feb 15, 2012 13:00:35 GMT
@ Arch: I will admit. Someone actually saying the new versions of Green Hill are better than the original surprised me. Only the Modern act. Classic is only good for speedrunning (which I can't do too well, as the leaderboard will attest to).
|
|
|
Post by Beeth on Feb 15, 2012 18:04:45 GMT
I shall do a laconic version:
Green Hill Classic - No. Short, dull.
Green Hill Modern - Yes. Good warmup.
Chemical Plant Classic - No. Unmemorable.
Chemical Plant Modern. - Yes. Refreshing, unique.
Sky Sanctuary Classic - Yes. Entertaining.
Sky Sanctuary Modern - No. Fiddly.
Metal Sonic - Yes. Infinitely.
Death Egg Robot - No. Confusing.
Speed Highway Classic - No. Uninteresting.
Speed Highway Modern - Yes. Nostalgic, polished.
City Escape Classic - Yes. Centrepiece.
City Escape Modern - Yes. Great design.
Seaside Hill Classic - No. Chimeric.
Seaside Hill Modern - No. Generic.
Shadow - No. Sound, but short.
Perfect Chaos - Yes. Decent mini-levels.
Crisis City Classic - Yes. Varied.
Crisis City Modern - Yes. Obviously.
Rooftop Run Classic - No. Frustrating.
Rooftop Run Modern - Yes. Wonderful.
Planet Wisp Classic - No. Slog.
Planet Wisp Modern - Yes. Challenging.
Silver - Yes. Captivating.
Egg Dragoon - Yes. Werehog-less.
Though I will add that this is only indacative of how they fare in comparison to the original levels they're based off, and not what I think overall. e.g. Seaside Hill Classic I actually quite enjoyed, despite it being a rather ill-designed mish-mash of a layout. At the other end of the scale, I disliked Egg Dragoon, it's only better on account of you not slogging away as the Werehog. Otherwise it's rubbish.
|
|
|
Post by Tom J on Feb 20, 2012 3:49:50 GMT
Sonic Generations: GotY edition.
|
|
|
Post by Tanner / Ogilvie on Feb 20, 2012 12:50:58 GMT
In Eggman's defense, it is canon he's pretty fast despite his immense girth. He at the very least has much better acceleration than Sonic.
But umm. I can't help but be scared by such mods. :S I suppose it's like a "what if" where Robotnik became SEGA's mascot as originally planned.
|
|
|
Post by Beeth on Feb 21, 2012 17:48:59 GMT
"what if"... Robotnik became SEGA's mascot as originally planned. He would've been retired at the during of the Megadrive era after about two games, maybe three if there was a spin-off, long forgotten by Sega by now except for a cameo appearance in some multi-crossover perhaps. That and Sega would most likely still be making consoles. And cheesy music by Japanese vocalists singing in Engrish.
|
|
|
Post by Mambo's Here! Look Busy! on Feb 21, 2012 18:36:35 GMT
Sonic Generations: GotY edition. That is hilarious. Look at his legs go! Why does his head pop in like that, though? It looks terrifying!
|
|
|
Post by Juliett. Bravo. Alfa. on Feb 21, 2012 19:35:58 GMT
I think it has something to the way Sonic's skeleton is animated and Eggman had no animations in the game (Unlike in Adventure 2). Also notice how Eggman's hands disappears inside his jacket as he runs.
|
|
|
Post by Mango on Feb 28, 2012 8:06:36 GMT
I'm currently in the process of going back over this game, since I ended up loathing it by the time I finished with it. I found that I seemed to be having a lot of bad luck with bugs and glitches unfairly killing me, and some levels that I just did not enjoy at all. Plus most of the later levels where I didn't care for the music, it just became Toxic Caves.
|
|
|
Post by Tanner / Ogilvie on Feb 29, 2012 13:56:17 GMT
This modding actually reminds me that the outrage over that early demo being cracked and all the levels being revealed was misplaced. Given that Sega itself ended up spoiling the. Entire. Game. :S He would've been retired at the during of the Megadrive era after about two games, maybe three if there was a spin-off, long forgotten by Sega by now except for a cameo appearance in some multi-crossover perhaps. That and Sega would most likely still be making consoles. And cheesy music by Japanese vocalists singing in Engrish. But he's based off Teddy Roosevelt, who was 100x awesome! Surely there'd be a way to redeem him! ...or not. He'd be Alex Kidd'd and we'd likely end up with a furry mascot all the same.
|
|
|
Post by Moo on Apr 25, 2012 0:20:09 GMT
Just finished this. Best parts for me were Robotnik saying "who are those guys?" when everyone comes to do Sonic(s) pep talk, and suggesting he gets his teaching degree. Other than that, Ive quite enjoyed this game. Its given me a good introduction to the all the post Saturn Sonic games, which bar about 10 minutes of Adventure, Ive not really played. So I've played a lot of levels for the first time with this game. I noticed a lot of classic sonic physics niggles, such as the lack of movement/momentum once you've bounced off springs, and the inability to easily ball-up to roll into enemies. Cant comment on new Sonic for obvious reasons. Liking most of the challenges, except a few are dick-hard, especially the likes of that Vector one. Well, not that theyre hard, I just dont have the patience to keep trying. I also noticed I kept getting emotional while playing the old levels, particularly once the music kicks in (sky sanctuary ;__;), but Im guessing thats just childhood kicking me in the tear ducts. This being the first Sonic game Ive wanted since Sonic 3D or Adventure, Id say it hasnt disappointed me in the slightest. Enjoyment.
|
|
|
Post by Tanner / Ogilvie on Apr 26, 2012 4:09:12 GMT
I for the life of me cannot defeat Cream on Speed Highway. Alas, fair bunny girl, I throw in le towel. Was pretty hilarious to do the Chomper one. Due to my fear of deep water enemies I made my friend do it.
|
|